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path: root/pacman-c++/bonuspoint.cpp
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* nicer method of ending roundsmanuel2011-04-191-1/+1
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* get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster ↵manuel2011-04-171-0/+2
| | | | (it makes use of static casts)
* adding google soundsmanuel2011-04-131-1/+1
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* minor improvments: better debug messages + no tabs :Dmanuel2011-04-121-1/+0
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* make removal of items from scene delayed by one tick (looks better)manuel2011-04-121-1/+1
| | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
* make the server a non gui applicationmanuel2011-04-121-0/+4
| | | | | | | | this required a lot of reorganization: - don't create ANY pixmaps. that requires QtGui - don't create and QtWidgets - thus SceneHolder is now a QGraphisScene itself - and MainWidgets is a QWidget having SceneHolder as member variable
* Added code to play the cherry sound, but doesn't work heretotycro2011-04-111-0/+7
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* added missing filetotycro2011-04-111-1/+0
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* progresstotycro2011-04-111-1/+4
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* Added basic game logictotycro2011-04-111-0/+6
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* adding normal pointsmanuel2011-04-071-1/+0
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* Cleaned up constantstotycro2011-04-061-1/+1
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* forgot some commits..manuel2011-04-051-3/+10
| | | | replace std::map with QMap
* - we love ogg, we hate mp3/wavmanuel2011-04-051-3/+3
| | | | | - a lot of coding style/intent fix - add constant.h to pro files
* Support actor in maptotycro2011-04-041-1/+2
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* Use only 1 color format for everythingtotycro2011-04-041-0/+13
Simple map parsing for Blocks and Bonus points