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* make removal of items from scene delayed by one tick (looks better)manuel2011-04-121-2/+1
| | | | | | all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
* finding out which actor has eaten which element didn't work correctly. ↵manuel2011-04-121-1/+7
| | | | instead of checking that on client side the server now just sends the id of the actor withing the explicit empty id data field
* make the server a non gui applicationmanuel2011-04-121-0/+4
| | | | | | | | this required a lot of reorganization: - don't create ANY pixmaps. that requires QtGui - don't create and QtWidgets - thus SceneHolder is now a QGraphisScene itself - and MainWidgets is a QWidget having SceneHolder as member variable
* minor movement improvementsmanuel2011-04-111-4/+3
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* Added code to play the cherry sound, but doesn't work heretotycro2011-04-111-0/+4
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* progresstotycro2011-04-111-1/+3
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* Added basic game logictotycro2011-04-111-0/+6
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* adding normal pointsmanuel2011-04-071-0/+17