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path: root/pacman-c++/server.cpp
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* implemented aitotycro2011-04-111-1/+4
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* create and use Constants::servermanuel2011-04-111-1/+3
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* progresstotycro2011-04-111-4/+15
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* Added basic game logictotycro2011-04-111-3/+10
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* First parameter for client is server iptotycro2011-04-111-1/+4
| | | | Added asserts to confirm that packets were parsed correctly
* make local player always the first player in scoreboardmanuel2011-04-111-4/+3
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* - second cleanup: move game/round points inside arraymanuel2011-04-111-7/+8
| | | | - order is defined by Color::order[] used by server and client (gui too)
* - first round of coding cleanupmanuel2011-04-101-28/+49
| | | | - small sound fix
* Fixed brackets/indention (getting tired ;)totycro2011-04-101-9/+6
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* fixed a minor crashtotycro2011-04-101-0/+6
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* transmit game scoretotycro2011-04-101-3/+17
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* Added primitive game logic (make pacman avoid walls)totycro2011-04-101-1/+9
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* Tell player about their colortotycro2011-04-101-19/+11
| | | | minor cleanup
* more verbose debug messagestotycro2011-04-091-0/+4
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* minor adaptionstotycro2011-04-091-1/+1
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* first version of multiplayertotycro2011-04-091-12/+92
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* added .proto file and generated sourcestotycro2011-04-091-1/+2
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* hackishly disabled audio for srvtotycro2011-04-091-3/+8
| | | | made test movement work
* added some utilitytotycro2011-04-091-1/+39
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* Pull up methods from mainwidget to sceneholder for sharing in both client ↵totycro2011-04-091-0/+22
and server