From 651a1bee1adc5318922d1b37b0cea11a65df71e2 Mon Sep 17 00:00:00 2001 From: manuel Date: Tue, 12 Apr 2011 18:08:02 +0200 Subject: make removal of items from scene delayed by one tick (looks better) all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() --- pacman-c++/block.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'pacman-c++/block.cpp') diff --git a/pacman-c++/block.cpp b/pacman-c++/block.cpp index b1ce0e0..c8607ac 100644 --- a/pacman-c++/block.cpp +++ b/pacman-c++/block.cpp @@ -5,7 +5,7 @@ QMap Block::m_pixmaps; Block::Block(Color::Color color, unsigned int neighbours, QGraphicsItem *parent) - : PixmapItem(parent) + : GameEntity(color, parent) { /* empty object for servers */ if (Constants::server) -- cgit v1.2.3