From ce48af53646cd9e7ec762fc1ac176b3aa620b11d Mon Sep 17 00:00:00 2001 From: manuel Date: Thu, 5 May 2011 00:57:07 +0200 Subject: - refactorized the whole project and made a few subprojects - replaced tcp with enet - added connect dialog - some smaller bugfixes --- pacman-c++/constants.h | 101 ------------------------------------------------- 1 file changed, 101 deletions(-) delete mode 100644 pacman-c++/constants.h (limited to 'pacman-c++/constants.h') diff --git a/pacman-c++/constants.h b/pacman-c++/constants.h deleted file mode 100644 index e7dedbf..0000000 --- a/pacman-c++/constants.h +++ /dev/null @@ -1,101 +0,0 @@ -#ifndef CONSTANTS_H -#define CONSTANTS_H -#include - -namespace Constants { - const struct - { - const unsigned int width; - const unsigned int height; - } - field_size = { 16, 16 }, - map_size = { 35, 17 }, - map_size_pixel = { field_size.width * map_size.width, - field_size.height * map_size.height }; - const unsigned int sprite_margin = 2; - const unsigned int sprite_offset = 20; - const unsigned int tick = 250; // ms - extern bool server; - - namespace Networking - { - const unsigned int port = 7321; - const unsigned int connection_timeout = 3000; - } - - namespace Game - { - const unsigned int bonus_point_value = 100; - const unsigned int point_value = 10; - /* players will be placed with this minimum manhattan distance */ - const unsigned int player_minimum_distance = 5; - /* if the distance above isn't possible, decrease the distance by this value */ - const unsigned int player_distance_decr = 2; - /* there's a chance of 1:30 that a bonus point will be added (with one actor) */ - const unsigned int bouns_point_chance = 30; - /* every additional player will raise the chance of a bonus point by that factor */ - const unsigned int bouns_point_chance_playerfactor = 3; - /* there's a chance of 1:5 that a block will be colorized */ - const unsigned int colorize_block_chance = 5; - /* how long colorized blocks will stay colorized */ - const unsigned int colorize_block_tickcount_min = 50; - const unsigned int colorize_block_tickcount_max = 100; - } - - namespace AI - { - /* bots minimum manhatten distance before other players will be recognized */ - const unsigned int player_minimum_distance = 4; - /* weight values used to determine new direction of bot */ - const unsigned int weight_afraid = 50; - const unsigned int weight_hunt = 10; - const unsigned int weight_bonus_point = 3; - const unsigned int weight_point = 1; - const unsigned int weight_colorblock = 5; - } -} - -namespace Color -{ - enum Color - { - none = 0, - red = (1 << 0), - blue = (1 << 1), - green = (1 << 2), - yellow = (1 << 3) - }; - - /* colororder used in protocol and gui */ - const Color order[] = - { Color::red, Color::blue, Color::green, Color::yellow, Color::none }; -} - -// constants for data transmission to client -namespace Transmission -{ - typedef unsigned int field_t; - typedef unsigned int mask_t; - - const field_t none = 0; - const field_t block = (1 << 4); - const field_t point = (1 << 5); - const field_t bonuspoint = (1 << 6); - const field_t pacman = (1 << 7); - const field_t empty = (1 << 8); // explicit empty for update - const field_t death = (1 << 9); - - const field_t direction_none = 0; - const field_t direction_left = (1 << 10); - const field_t direction_right = (1 << 11); - const field_t direction_up = (1 << 12); - const field_t direction_down = (1 << 13); - - const mask_t color_mask = Color::none | Color::red | Color::blue | Color::green | Color::yellow; - const mask_t type_mask = block | bonuspoint; - const mask_t direction_mask = direction_none | direction_left | direction_right | direction_up | direction_down; - - typedef field_t** map_t; -} - -#endif // CONSTANTS_H -- cgit v1.2.3