From ce48af53646cd9e7ec762fc1ac176b3aa620b11d Mon Sep 17 00:00:00 2001 From: manuel Date: Thu, 5 May 2011 00:57:07 +0200 Subject: - refactorized the whole project and made a few subprojects - replaced tcp with enet - added connect dialog - some smaller bugfixes --- pacman-c++/gameentity.h | 72 ------------------------------------------------- 1 file changed, 72 deletions(-) delete mode 100644 pacman-c++/gameentity.h (limited to 'pacman-c++/gameentity.h') diff --git a/pacman-c++/gameentity.h b/pacman-c++/gameentity.h deleted file mode 100644 index 116fae5..0000000 --- a/pacman-c++/gameentity.h +++ /dev/null @@ -1,72 +0,0 @@ -#ifndef GAMEENTITY_H -#define GAMEENTITY_H - -#include "constants.h" -#include "pixmapitem.h" -#include -#include - -class Actor; - -/** - * Base class for entities that interact in the game - */ -class GameEntity - : public PixmapItem -{ -public: - enum - { - Type = UserType + 1 - }; - - enum EnteredState - { - Nothing, - DestroyedEntity, - DestroyedActor - }; - -public: - GameEntity(Color::Color color = Color::none, QGraphicsItem *parent = 0); - GameEntity(QGraphicsItem *parent); - virtual ~GameEntity() - {}; - - /* color of entity */ - virtual Color::Color color() - { - return m_color; - } - - /* returns whether the actor may enter this field */ - virtual bool checkEnter(Actor *) - { - return true; - } - - /* performs action when this actor acctually enters - * returns whether this entity survives the entering - */ - virtual EnteredState enter(Actor *) - { - /* default to no action/survive */ - return Nothing; - } - - /* called when an instance acctually dies for creating effects */ - virtual void onDie(Actor *) - {}; - - /* enable the use of qgraphicsitem_cast with this item */ - int type() const - { - return m_type; - } - -protected: - int m_type; - Color::Color m_color; -}; - -#endif // GAMEENTITY_H -- cgit v1.2.3