From 11e767ea030cbdab3f0374f61efc3a813746fad5 Mon Sep 17 00:00:00 2001 From: manuel Date: Sun, 3 Apr 2011 17:01:08 +0200 Subject: extreme cleanup --- pacman-c++/main.cpp | 269 +--------------------------------------------------- 1 file changed, 3 insertions(+), 266 deletions(-) (limited to 'pacman-c++/main.cpp') diff --git a/pacman-c++/main.cpp b/pacman-c++/main.cpp index 5fa9c1c..ac55036 100644 --- a/pacman-c++/main.cpp +++ b/pacman-c++/main.cpp @@ -1,286 +1,23 @@ +#include "actor.h" #include "pixmapitem.h" #include #include -//![15] -class StateSwitchEvent: public QEvent -{ -public: - StateSwitchEvent() - : QEvent(Type(StateSwitchType)) - { - } - - StateSwitchEvent(int rand) - : QEvent(Type(StateSwitchType)), - m_rand(rand) - { - } - - enum { StateSwitchType = QEvent::User + 256 }; - - int rand() const { return m_rand; } - -private: - int m_rand; -}; -//![15] - -//![16] -class QGraphicsRectWidget : public QGraphicsWidget -{ -public: - void paint(QPainter *painter, const QStyleOptionGraphicsItem *, - QWidget *) - { - painter->fillRect(rect(), Qt::blue); - } -}; -//![16] - -class StateSwitchTransition: public QAbstractTransition -{ -public: - StateSwitchTransition(int rand) - : QAbstractTransition(), - m_rand(rand) - { - } - -protected: -//![14] - virtual bool eventTest(QEvent *event) - { - return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) - && (static_cast(event)->rand() == m_rand); - } -//![14] - - virtual void onTransition(QEvent *) {} - -private: - int m_rand; -}; - -//![10] -class StateSwitcher : public QState -{ - Q_OBJECT -public: - StateSwitcher(QStateMachine *machine) - : QState(machine), m_stateCount(0), m_lastIndex(0) - { } -//![10] - -//![11] - virtual void onEntry(QEvent *) - { - int n; - while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex) - { } - m_lastIndex = n; - machine()->postEvent(new StateSwitchEvent(n)); - } - virtual void onExit(QEvent *) {} -//![11] - -//![12] - void addState(QState *state, QAbstractAnimation *animation) { - StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); - trans->setTargetState(state); - addTransition(trans); - trans->addAnimation(animation); - } -//![12] - -private: - int m_stateCount; - int m_lastIndex; -}; - -//![13] -QState *createGeometryState(QObject *w1, const QRect &rect1, - QObject *w2, const QRect &rect2, - QObject *w3, const QRect &rect3, - QObject *w4, const QRect &rect4, - QState *parent) -{ - QState *result = new QState(parent); - result->assignProperty(w1, "geometry", rect1); - result->assignProperty(w2, "geometry", rect2); - result->assignProperty(w3, "geometry", rect3); - result->assignProperty(w4, "geometry", rect4); - - return result; -} -//![13] - int main(int argc, char **argv) { QApplication app(argc, argv); -#if 0 - QWidget window; - QPalette palette; - palette.setBrush(QPalette::Window, Qt::black); - window.setPalette(palette); - - QPushButton *button1 = new QPushButton("A", &window); - button1->setObjectName("button1"); - - QPushButton *button2 = new QPushButton("B", &window); - button2->setObjectName("button2"); - - QPushButton *button3 = new QPushButton("C", &window); - button3->setObjectName("button3"); - - QPushButton *button4 = new QPushButton("D", &window); - button4->setObjectName("button4"); - -#else -//![1] - //QGraphicsRectWidget *button1 = new QGraphicsRectWidget; - QGraphicsRectWidget *button2 = new QGraphicsRectWidget; - QGraphicsRectWidget *button3 = new QGraphicsRectWidget; - QGraphicsRectWidget *button4 = new QGraphicsRectWidget; - button2->setZValue(1); - button3->setZValue(2); - button4->setZValue(3); - - //QPixmap pixmap(":/pacman10-hp-sprite-2"); - QGraphicsScene scene(0, 0, 300, 300); scene.setBackgroundBrush(Qt::black); - PixmapItem *button1 = new PixmapItem("google-pacman-sprite", &scene); - button1->setSprite(2, 2, 16, 16); + Actor *actor1 = new Actor(Actor::Player1); + scene.addItem(actor1); - //scene.addItem(button2); - //scene.addItem(button3); - //scene.addItem(button4); -//![1] QGraphicsView window(&scene); window.setFrameStyle(0); window.setAlignment(Qt::AlignLeft | Qt::AlignTop); window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); -#endif - -#if 0 -//![2] - QStateMachine machine; - - QState *group = new QState(); - group->setObjectName("group"); - QTimer timer; - timer.setInterval(1250); - timer.setSingleShot(true); - QObject::connect(group, SIGNAL(entered()), &timer, SLOT(start())); -//![2] - -//![3] - QState *state1; - QState *state2; - QState *state3; - QState *state4; - QState *state5; - QState *state6; - QState *state7; - - state1 = createGeometryState(button1, QRect(100, 0, 50, 50), - button2, QRect(150, 0, 50, 50), - button3, QRect(200, 0, 50, 50), - button4, QRect(250, 0, 50, 50), - group); -//![3] - state2 = createGeometryState(button1, QRect(250, 100, 50, 50), - button2, QRect(250, 150, 50, 50), - button3, QRect(250, 200, 50, 50), - button4, QRect(250, 250, 50, 50), - group); - state3 = createGeometryState(button1, QRect(150, 250, 50, 50), - button2, QRect(100, 250, 50, 50), - button3, QRect(50, 250, 50, 50), - button4, QRect(0, 250, 50, 50), - group); - state4 = createGeometryState(button1, QRect(0, 150, 50, 50), - button2, QRect(0, 100, 50, 50), - button3, QRect(0, 50, 50, 50), - button4, QRect(0, 0, 50, 50), - group); - state5 = createGeometryState(button1, QRect(100, 100, 50, 50), - button2, QRect(150, 100, 50, 50), - button3, QRect(100, 150, 50, 50), - button4, QRect(150, 150, 50, 50), - group); - state6 = createGeometryState(button1, QRect(50, 50, 50, 50), - button2, QRect(200, 50, 50, 50), - button3, QRect(50, 200, 50, 50), - button4, QRect(200, 200, 50, 50), - group); -//![4] - state7 = createGeometryState(button1, QRect(0, 0, 50, 50), - button2, QRect(250, 0, 50, 50), - button3, QRect(0, 250, 50, 50), - button4, QRect(250, 250, 50, 50), - group); - group->setInitialState(state1); -//![4] - -//![5] - QParallelAnimationGroup animationGroup; - QSequentialAnimationGroup *subGroup; - - QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry"); - anim->setDuration(1000); - anim->setEasingCurve(QEasingCurve::OutElastic); - animationGroup.addAnimation(anim); -//![5] - -//![6] - subGroup = new QSequentialAnimationGroup(&animationGroup); - subGroup->addPause(100); - anim = new QPropertyAnimation(button3, "geometry"); - anim->setDuration(1000); - anim->setEasingCurve(QEasingCurve::OutElastic); - subGroup->addAnimation(anim); -//![6] - - subGroup = new QSequentialAnimationGroup(&animationGroup); - subGroup->addPause(150); - anim = new QPropertyAnimation(button2, "geometry"); - anim->setDuration(1000); - anim->setEasingCurve(QEasingCurve::OutElastic); - subGroup->addAnimation(anim); - - subGroup = new QSequentialAnimationGroup(&animationGroup); - subGroup->addPause(200); - anim = new QPropertyAnimation(button1, "geometry"); - anim->setDuration(1000); - anim->setEasingCurve(QEasingCurve::OutElastic); - subGroup->addAnimation(anim); - -//![7] - StateSwitcher *stateSwitcher = new StateSwitcher(&machine); - stateSwitcher->setObjectName("stateSwitcher"); - group->addTransition(&timer, SIGNAL(timeout()), stateSwitcher); - stateSwitcher->addState(state1, &animationGroup); - stateSwitcher->addState(state2, &animationGroup); -//![7] - stateSwitcher->addState(state3, &animationGroup); - stateSwitcher->addState(state4, &animationGroup); - stateSwitcher->addState(state5, &animationGroup); - stateSwitcher->addState(state6, &animationGroup); -//![8] - stateSwitcher->addState(state7, &animationGroup); -//![8] - -//![9] - machine.addState(group); - machine.setInitialState(group); - machine.start(); -//![9] -#endif window.resize(300, 300); window.show(); -- cgit v1.2.3