From 4232f8450d896068713d988cf5541835c3818682 Mon Sep 17 00:00:00 2001 From: manuel Date: Tue, 5 Apr 2011 01:29:33 +0200 Subject: - we love ogg, we hate mp3/wav - a lot of coding style/intent fix - add constant.h to pro files --- pacman-c++/mainwidget.cpp | 81 ++++++++++++++++++++++++++++++----------------- 1 file changed, 52 insertions(+), 29 deletions(-) (limited to 'pacman-c++/mainwidget.cpp') diff --git a/pacman-c++/mainwidget.cpp b/pacman-c++/mainwidget.cpp index cc85416..90d31b2 100644 --- a/pacman-c++/mainwidget.cpp +++ b/pacman-c++/mainwidget.cpp @@ -5,8 +5,8 @@ #include "bonuspoint.h" #include "constants.h" -MainWidget::MainWidget() { - +MainWidget::MainWidget() +{ QVBoxLayout *layout = new QVBoxLayout(this); QLabel *lbl = new QLabel("da kommt da spielstand hin", this); @@ -29,14 +29,17 @@ MainWidget::MainWidget() { } // temporary -transmission::map_t createDummyMap() { +transmission::map_t createDummyMap() +{ transmission::map_t map; map = new transmission::field_t*[map_size[0]]; - for (unsigned int i=0; iaddItem(actor); - actor->setPos( mapPositionToCoord(x, y) ); + actor->setPos(mapPositionToCoord(x, y)); } + Actor::Movement direction; - switch (cur & transmission::direction_mask) { - case transmission::direction_left: direction = Actor::Left; break; - case transmission::direction_right: direction = Actor::Right; break; - case transmission::direction_up: direction = Actor::Up; break; - case transmission::direction_down: direction = Actor::Down; break; - default: Q_ASSERT(false); + switch (cur & transmission::direction_mask) + { + case 0: + break; + case transmission::direction_left: + direction = Actor::Left; + break; + case transmission::direction_right: + direction = Actor::Right; + break; + case transmission::direction_up: + direction = Actor::Up; + break; + case transmission::direction_down: + direction = Actor::Down; + break; + default: + Q_ASSERT(false); } //actor->move(direction, mapPositionToCoord(x, y); - } else { Q_ASSERT(false); } - - if(item != 0) { + } + else + Q_ASSERT(false); + + if(item != 0) + { m_scene->addItem(item); - item->setPos( mapPositionToCoord(x, y) ); + item->setPos(mapPositionToCoord(x, y)); } } } -- cgit v1.2.3