From 651a1bee1adc5318922d1b37b0cea11a65df71e2 Mon Sep 17 00:00:00 2001 From: manuel Date: Tue, 12 Apr 2011 18:08:02 +0200 Subject: make removal of items from scene delayed by one tick (looks better) all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() --- pacman-c++/mainwidget.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'pacman-c++/mainwidget.cpp') diff --git a/pacman-c++/mainwidget.cpp b/pacman-c++/mainwidget.cpp index 028bfad..ba09f7d 100644 --- a/pacman-c++/mainwidget.cpp +++ b/pacman-c++/mainwidget.cpp @@ -96,10 +96,10 @@ void MainWidget::updateScore(const ProtoBuf::MapUpdate& packet) for(unsigned i = 0; Color::order[i] != Color::none; ++i) { QGridLayout *score = m_playerScoreLayouts.at(i); - QLabel *turnPointsLbl = dynamic_cast(score->itemAtPosition(0, 1)->widget()); + QLabel *turnPointsLbl = dynamic_cast(score->itemAtPosition(0, 1)->widget()); turnPointsLbl->setText(QString::number(packet.round_points(i))); - QLabel *allPointsLbl = dynamic_cast(score->itemAtPosition(1, 1)->widget()); + QLabel *allPointsLbl = dynamic_cast(score->itemAtPosition(1, 1)->widget()); allPointsLbl->setText(QString::number(packet.round_points(i))); } } -- cgit v1.2.3