From 651a1bee1adc5318922d1b37b0cea11a65df71e2 Mon Sep 17 00:00:00 2001 From: manuel Date: Tue, 12 Apr 2011 18:08:02 +0200 Subject: make removal of items from scene delayed by one tick (looks better) all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color() --- pacman-c++/pixmapitem.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'pacman-c++/pixmapitem.h') diff --git a/pacman-c++/pixmapitem.h b/pacman-c++/pixmapitem.h index 7560556..f57c22a 100644 --- a/pacman-c++/pixmapitem.h +++ b/pacman-c++/pixmapitem.h @@ -1,12 +1,11 @@ #ifndef PIXMAPITEM__H #define PIXMAPITEM__H -#include "gameentity.h" #include #include class PixmapItem - : public QGraphicsObject, public GameEntity + : public QGraphicsObject { public: PixmapItem(QGraphicsItem *parent = 0); -- cgit v1.2.3