From 2d7ef3fd487e9c9f05cadd42ca6916487f391b79 Mon Sep 17 00:00:00 2001 From: totycro Date: Tue, 19 Apr 2011 22:29:30 +0200 Subject: Removed unnecessary code --- pacman-c++/server.cpp | 32 +------------------------------- 1 file changed, 1 insertion(+), 31 deletions(-) (limited to 'pacman-c++/server.cpp') diff --git a/pacman-c++/server.cpp b/pacman-c++/server.cpp index 1c3caf9..e13682b 100644 --- a/pacman-c++/server.cpp +++ b/pacman-c++/server.cpp @@ -178,7 +178,7 @@ QPoint Server::addRandomPoint(Transmission::map_t map, Transmission::field_t typ } } - /* remove actors possitions from list + /* remove actors positions from list * performance would be better if actors would be listed in visualMap too * but this isn't possible that easily. see comment in updateMap(map) */ @@ -508,41 +508,11 @@ void Server::onRoundFinished() void Server::initRoundMap(bool firstPacket) { disconnect(this, SIGNAL(allPointsRemoved()), this, SLOT(onRoundFinished())); - if (!firstPacket) { - // clear old map - for (unsigned int i=0; i(e) == NULL) { - removeItem(e); - delete e; - } - } - visualMap[i][j] = 0; - } - } - } // create new map Transmission::map_t map = Util::createDemoMap(); // add content Util::placeActors(map, m_maxplayers, Color::order); - /* - if (!firstPacket) { - for (unsigned int i=0; i(map[i][j] & Transmission::color_mask); - Actor *actor = m_actors.value(color, NULL); - qDebug() << "setting actor to " << i << j << mapPositionToCoord(i, j); - actor->setPos(mapPositionToCoord(i, j)); - } - } - } - } - */ - Util::fillPoints(map); /* save positions of blocks for later usage */ -- cgit v1.2.3