From e38dea479acf2d02c68af233e07b068f91afe935 Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 11 Apr 2011 02:53:34 +0200 Subject: make local player always the first player in scoreboard --- pacman-c++/server.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'pacman-c++/server.cpp') diff --git a/pacman-c++/server.cpp b/pacman-c++/server.cpp index 4715ec6..e7dd943 100644 --- a/pacman-c++/server.cpp +++ b/pacman-c++/server.cpp @@ -118,12 +118,11 @@ void Server::waitForClientConnections() #define SINGLE - Color::Color playerColors[3] = { Color::red, Color::blue, Color::green }; #ifdef SINGLE - for (unsigned int i=0; i < 1; ++i) + for (unsigned int i = 0; i < 1; ++i) { #else - for (unsigned int i=0; i < Color::max; ++i) + for (unsigned int i = 0; Color::order[i] != Color::none; ++i) { #endif bool connectionAvailable = tcpSrv->waitForNewConnection(-1); @@ -132,7 +131,7 @@ void Server::waitForClientConnections() connect(socket, SIGNAL(readyRead()), this, SLOT(keyPressUpdate())); // assign color - Color::Color color = playerColors[i]; + Color::Color color = Color::order[i]; m_clientConnections[color] = socket; // notify player of color ProtoBuf::WhoAmI packet; -- cgit v1.2.3