From 197708500f3adaaa50bc1a5a94aec0db8ea621e5 Mon Sep 17 00:00:00 2001 From: manuel Date: Thu, 14 Apr 2011 19:18:48 +0200 Subject: add dynamic player count for client. currently works only with 1 player as server doesn't send the initial map to the clients --- pacman-c++/util.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'pacman-c++/util.cpp') diff --git a/pacman-c++/util.cpp b/pacman-c++/util.cpp index 2fb9f69..eaf18e4 100644 --- a/pacman-c++/util.cpp +++ b/pacman-c++/util.cpp @@ -75,9 +75,10 @@ namespace Util } map[0][0] |= Transmission::bonuspoint; - map[1][0] |= Color::red | Transmission::pacman | Transmission::direction_right; - map[23][0] = Color::blue | Transmission::pacman | Transmission::direction_none; - map[24][0] = Color::green | Transmission::pacman | Transmission::direction_none; + map[1][0] |= Color::red | Transmission::pacman | Transmission::direction_right; + //map[23][0] = Color::blue | Transmission::pacman | Transmission::direction_none; + //map[24][0] = Color::green | Transmission::pacman | Transmission::direction_none; + //map[25][0] = Color::yellow | Transmission::pacman | Transmission::direction_none; /* auto place normal points*/ for (unsigned int x = 0; x < Constants::map_size.width; ++x) -- cgit v1.2.3