From c68e77cac9558316ac16d58c0f6b888599ab021a Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 11 Apr 2011 14:15:59 +0200 Subject: - make moving animation a bit smoother (on my computer at least) - make animation stop after getting blocked --- pacman-c++/util.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'pacman-c++/util.h') diff --git a/pacman-c++/util.h b/pacman-c++/util.h index 1422dee..f68af67 100644 --- a/pacman-c++/util.h +++ b/pacman-c++/util.h @@ -13,11 +13,11 @@ namespace Util Transmission::map_t createDemoMap(); Transmission::map_t createEmptyMap(); - // default is to assert false with -1 - Transmission::field_t actorMovementToTransmission(Actor::Movement mov, - Transmission::field_t def = -1); - Actor::Movement transmissionMovementToActor(Transmission::field_t field, - Actor::Movement def = Actor::Movement(-1)); + // default is to assert false with -1 + Transmission::field_t actorMovementToTransmission(Actor::Movement mov, + Transmission::field_t def = Transmission::none); + Actor::Movement transmissionMovementToActor(Transmission::field_t field, + Actor::Movement def = Actor::None); void QByteArrayToStdString(const QByteArray& arr, std::string& str); -- cgit v1.2.3