#ifndef BONUSPOINT_H #define BONUSPOINT_H #include "gameentity.h" class BonusPoint : public GameEntity { public: enum { Type = UserType + Transmission::bonuspoint }; public: BonusPoint(QGraphicsItem *parent=0); virtual ~BonusPoint() {}; virtual bool enter(Actor *actor); virtual void onDie(Actor *actor); }; #endif // BONUSPOINT_H