package ProtoBuf; message KeyPressUpdate { required uint32 newKey = 1; } //TODO move points inside array message MapUpdate { repeated uint32 field = 1 [packed=true]; required uint32 round_points_red = 2; required uint32 round_points_green = 3; required uint32 round_points_blue = 4; required uint32 game_points_red = 5; required uint32 game_points_green = 6; required uint32 game_points_blue = 7; } message WhoAmI { required uint32 color = 1; }