package ProtoBuf; message KeyPressUpdate { required uint32 newKey = 1; } message Init { required uint32 color = 1; required uint32 maxplayers = 2; } message MapUpdate { repeated uint32 field = 1 [packed=true]; repeated uint32 round_points = 2; repeated uint32 game_points = 3; repeated uint32 eating_order = 4; }