#include "util.h" #include namespace Util { Transmission::map_t createUninitialisedMap() { Transmission::map_t map; map = new Transmission::field_t*[Constants::map_size.width]; for (unsigned int i = 0; i < Constants::map_size.width; ++i) map[i] = new Transmission::field_t[Constants::map_size.height]; return map; } Transmission::map_t createEmptyMap() { Transmission::map_t map = createUninitialisedMap(); for (unsigned int x = 0; x < Constants::map_size.width; ++x) { for (unsigned int y = 0; y < Constants::map_size.height; ++y) { Transmission::field_t &cur = map[x][y]; cur = Transmission::none; } } return map; } // temporary Transmission::map_t createDummyMap() { Transmission::map_t map = createEmptyMap(); const char *tmpl[] = { " # # ", " #### ###### # #### # # ###### ### ", " # # ", " # ##### # # # # # ### # # # ", " # # # # # # # # # # ## # # ", " # # # # # # # # ### # # # # ", " # # # # # # # # # # # # ## # ", " # # ### ##### # ### # # # ", " ### # ", " # # ### #### #### #### ##### ", " #### # #..# #..# #..# # # ", " # # ### #..# #..# #### # # # # ", " # # # #..# #..# # # ", " # #### # #### #### # # ##### # ", " # # ", " #### ###### # ##### # ####### ### ", " # # " }; for (unsigned int x = 0; x < Constants::map_size.width; ++x) { for (unsigned int y = 0; y < Constants::map_size.height; ++y) { Transmission::field_t &cur = map[x][y]; cur = Transmission::none; if (tmpl[y][x] == '#') cur |= Color::none | Transmission::block; /* this is a simple hack to create areas where no * autoplaced points will be placed (see below) */ else if (tmpl[y][x] == '.') cur |= Transmission::point; } } map[0][0] |= Transmission::bonuspoint; map[1][0] |= Color::red | Transmission::pacman | Transmission::direction_right; //map[2][0] |= Color::blue | Transmission::pacman | Transmission::direction_up; //map[3][0] |= Color::green | Transmission::pacman | Transmission::direction_down; /* auto place normal points*/ for (unsigned int x = 0; x < Constants::map_size.width; ++x) { for (unsigned int y = 0; y < Constants::map_size.height; ++y) { Transmission::field_t &cur = map[x][y]; if (cur == Transmission::none) cur |= Transmission::point; else if (cur == Transmission::point) cur = Transmission::none; } } return map; } Transmission::field_t actorMovementToTransmission(Actor::Movement mov, Transmission::field_t def) { switch (mov) { case Actor::None: return Transmission::direction_none; break; case Actor::Left: return Transmission::direction_left; break; case Actor::Right: return Transmission::direction_right; break; case Actor::Up: return Transmission::direction_up; break; case Actor::Down: return Transmission::direction_down; break; default: if (def == static_cast(-1)) { Q_ASSERT(false); } else { return def; } } return 0; // for pleasing the compiler } Actor::Movement transmissionMovementToActor(Transmission::field_t field, Actor::Movement def) { switch (field) { case Transmission::direction_none: return Actor::None; break; case Transmission::direction_left: return Actor::Left; break; case Transmission::direction_right: return Actor::Right; break; case Transmission::direction_up: return Actor::Up; break; case Transmission::direction_down: return Actor::Down; break; default: if (def == Actor::Movement(-1)) { Q_ASSERT(false); } else { return def; } } return Actor::None; // for pleasing the compiler } void QByteArrayToStdString(const QByteArray& arr, std::string& str) { // TODO: normal conversion to std::string won't work, // probably due to \0-bytes. //std::string dataStr = std::string(data.constData()); //std::string dataStr = QString(data).toStdString(); for (int i=0; iwrite(data, length); if (bytesWritten != length) { qDebug() << "written: " << bytesWritten; qDebug() << "strl: " << length; } Q_ASSERT(bytesWritten == length); socket->flush(); } }