#include "util.h" // temporary Transmission::map_t createDummyMap() { Transmission::map_t map; map = new Transmission::field_t*[Constants::map_size.width]; for (unsigned int i = 0; i < Constants::map_size.width; ++i) map[i] = new Transmission::field_t[Constants::map_size.height]; for (unsigned int x = 0; x < Constants::map_size.width; ++x) { for (unsigned int y = 0; y < Constants::map_size.height; ++y) { Transmission::field_t &cur = map[x][y]; cur = Transmission::none; } } const char *tmpl[] = { " # # ", " #### ###### # #### # # ###### ### ", " # # ", " # ##### # # # # # ### # # # ", " # # # # # # # # # # ## # # ", " # # # # # # # # ### # # # # ", " # # # # # # # # # # # # ## # ", " # # ### ##### # ### # # # ", " ### # ", " # # ### #### #### #### ##### ", " #### # #..# #..# #..# # # ", " # # ### #..# #..# #### # # # # ", " # # # #..# #..# # # ", " # #### # #### #### # # ##### # ", " # # ", " #### ###### # ##### # ####### ### ", " # # " }; for (unsigned int x = 0; x < Constants::map_size.width; ++x) { for (unsigned int y = 0; y < Constants::map_size.height; ++y) { Transmission::field_t &cur = map[x][y]; cur = Transmission::none; if (tmpl[y][x] == '#') cur |= Color::none | Transmission::block; /* this is a simple hack to create areas where no * autoplaced points will be placed (see below) */ else if (tmpl[y][x] == '.') cur |= Transmission::point; } } map[0][0] |= Transmission::bonuspoint; map[1][0] |= Color::red | Transmission::pacman | Transmission::direction_right; //map[2][0] |= Color::blue | Transmission::pacman | Transmission::direction_up; //map[3][0] |= Color::green | Transmission::pacman | Transmission::direction_down; /* auto place normal points*/ for (unsigned int x = 0; x < Constants::map_size.width; ++x) { for (unsigned int y = 0; y < Constants::map_size.height; ++y) { Transmission::field_t &cur = map[x][y]; if (cur == Transmission::none) cur |= Transmission::point; else if (cur == Transmission::point) cur = Transmission::none; } } return map; }