From b3d195f0188758a14875a5a2f270e4fd190a679f Mon Sep 17 00:00:00 2001 From: manuel Date: Tue, 17 Apr 2018 00:15:38 +0200 Subject: sync with upstream --- cmake/README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'cmake/README.md') diff --git a/cmake/README.md b/cmake/README.md index 0848f2d..c1b953f 100644 --- a/cmake/README.md +++ b/cmake/README.md @@ -36,7 +36,7 @@ dependencies have to be installed as explained in ### Windows For Windows the dependencies can be found in the -[Wiki](http://kodi.wiki/view/HOW-TO:Compile_Kodi_for_Windows) (Step 1-4). If not already available on your pc, you should +[Wiki](https://kodi.wiki/view/HOW-TO:Compile_Kodi_for_Windows#Setting_up_the_build_Environment) (Step 1-4). If not already available on your pc, you should install the [Windows Software Development Kit (SDK)](https://dev.windows.com/en-us/downloads/sdk-archive) for your Windows version. This is required for HLSL shader offline compiling with the [Effect-Compiler Tool](https://msdn.microsoft.com/de-de/library/windows/desktop/bb232919(v=vs.85).aspx) (fxc.exe). On Windows, the CMake based buildsystem requires that the binary dependencies @@ -113,6 +113,8 @@ cmake --build . -- VERBOSE=1 -j$(nproc) # or: make VERBOSE=1 -j$(nproc) ``` ### Windows with Visual Studio project files +These instructions are for Visual Studio 2015. If you want to build for Visal Studio 2017, you need to target `Visual Studio 15` instead of `Visual Studio 14`. + #### Build for win32 ``` cmake -G "Visual Studio 14" -- cgit v1.2.3