From 4c3251ec645c8b71820dab7e51e612e5919d4e75 Mon Sep 17 00:00:00 2001 From: manuel Date: Sun, 23 Jul 2017 16:59:43 +0200 Subject: sync with upstream --- .../include/kodi/gui/controls/Button.h | 176 +++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h new file mode 100644 index 0000000..5892d24 --- /dev/null +++ b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h @@ -0,0 +1,176 @@ +#pragma once +/* + * Copyright (C) 2005-2017 Team KODI + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KODI; see the file COPYING. If not, see + * . + * + */ + +#include "../../AddonBase.h" +#include "../Window.h" + +namespace kodi +{ +namespace gui +{ +namespace controls +{ + + //============================================================================ + /// + /// \defgroup cpp_kodi_gui_controls_CButton Control Button + /// \ingroup cpp_kodi_gui + /// @brief \cpp_class{ kodi::gui::controls::CButton } + /// **Standard push button control for window** + /// + /// The button control is used for creating push buttons in Kodi. You can + /// choose the position, size, and look of the button, as well as choosing + /// what action(s) should be performed when pushed. + /// + /// It has the header \ref Button.h "#include " + /// be included to enjoy it. + /// + /// Here you find the needed skin part for a \ref skin_Button_control "button control" + /// + /// @note The call of the control is only possible from the corresponding + /// window as its class and identification number is required. + /// + class CButton : public CAddonGUIControlBase + { + public: + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief Construct a new control + /// + /// @param[in] window related window control class + /// @param[in] controlId Used skin xml control id + /// + CButton(CWindow* window, int controlId) + : CAddonGUIControlBase(window) + { + m_controlHandle = m_interface->kodi_gui->window->get_control_button(m_interface->kodiBase, m_Window->GetControlHandle(), controlId); + if (!m_controlHandle) + kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CButton can't create control class from Kodi !!!"); + } + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief Destructor + /// + ~CButton() override = default; + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief Set the control on window to visible + /// + /// @param[in] visible If true visible, otherwise hidden + /// + void SetVisible(bool visible) + { + m_interface->kodi_gui->control_button->set_visible(m_interface->kodiBase, m_controlHandle, visible); + } + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief Set's the control's enabled/disabled state + /// + /// @param[in] enabled If true enabled, otherwise disabled + /// + void SetEnabled(bool enabled) + { + m_interface->kodi_gui->control_button->set_enabled(m_interface->kodiBase, m_controlHandle, enabled); + } + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief To set the text string on button + /// + /// @param[in] label Text to show + /// + void SetLabel(const std::string& label) + { + m_interface->kodi_gui->control_button->set_label(m_interface->kodiBase, m_controlHandle, label.c_str()); + } + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief Get the used text from button + /// + /// @return Text shown + /// + std::string GetLabel() const + { + std::string label; + char* ret = m_interface->kodi_gui->control_button->get_label(m_interface->kodiBase, m_controlHandle); + if (ret != nullptr) + { + if (std::strlen(ret)) + label = ret; + m_interface->free_string(m_interface->kodiBase, ret); + } + return label; + } + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief If two labels are used for button becomes it set with them + /// + /// @param[in] label Text for second label + /// + void SetLabel2(const std::string& label) + { + m_interface->kodi_gui->control_button->set_label2(m_interface->kodiBase, m_controlHandle, label.c_str()); + } + //-------------------------------------------------------------------------- + + //========================================================================== + /// + /// @ingroup cpp_kodi_gui_control_CButton + /// @brief Get the second label if present + /// + /// @return Second label + /// + std::string GetLabel2() const + { + std::string label; + char* ret = m_interface->kodi_gui->control_button->get_label2(m_interface->kodiBase, m_controlHandle); + if (ret != nullptr) + { + if (std::strlen(ret)) + label = ret; + m_interface->free_string(m_interface->kodiBase, ret); + } + return label; + } + //-------------------------------------------------------------------------- + }; + +} /* namespace controls */ +} /* namespace gui */ +} /* namespace kodi */ -- cgit v1.2.3