From be933ef2241d79558f91796cc5b3a161f72ebf9c Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 19 Oct 2020 00:52:24 +0200 Subject: sync with upstream --- .../include/kodi/gui/controls/Button.h | 171 --------------------- 1 file changed, 171 deletions(-) delete mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h deleted file mode 100644 index 081ab06..0000000 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/controls/Button.h +++ /dev/null @@ -1,171 +0,0 @@ -/* - * Copyright (C) 2005-2018 Team Kodi - * This file is part of Kodi - https://kodi.tv - * - * SPDX-License-Identifier: GPL-2.0-or-later - * See LICENSES/README.md for more information. - */ - -#pragma once - -#include "../../AddonBase.h" -#include "../Window.h" - -namespace kodi -{ -namespace gui -{ -namespace controls -{ - -//============================================================================ -/// -/// \defgroup cpp_kodi_gui_controls_CButton Control Button -/// \ingroup cpp_kodi_gui -/// @brief \cpp_class{ kodi::gui::controls::CButton } -/// **Standard push button control for window** -/// -/// The button control is used for creating push buttons in Kodi. You can -/// choose the position, size, and look of the button, as well as choosing -/// what action(s) should be performed when pushed. -/// -/// It has the header \ref Button.h "#include " -/// be included to enjoy it. -/// -/// Here you find the needed skin part for a \ref skin_Button_control "button control" -/// -/// @note The call of the control is only possible from the corresponding -/// window as its class and identification number is required. -/// -class ATTRIBUTE_HIDDEN CButton : public CAddonGUIControlBase -{ -public: - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief Construct a new control - /// - /// @param[in] window related window control class - /// @param[in] controlId Used skin xml control id - /// - CButton(CWindow* window, int controlId) : CAddonGUIControlBase(window) - { - m_controlHandle = m_interface->kodi_gui->window->get_control_button( - m_interface->kodiBase, m_Window->GetControlHandle(), controlId); - if (!m_controlHandle) - kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CButton can't create control class from Kodi !!!"); - } - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief Destructor - /// - ~CButton() override = default; - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief Set the control on window to visible - /// - /// @param[in] visible If true visible, otherwise hidden - /// - void SetVisible(bool visible) - { - m_interface->kodi_gui->control_button->set_visible(m_interface->kodiBase, m_controlHandle, - visible); - } - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief Set's the control's enabled/disabled state - /// - /// @param[in] enabled If true enabled, otherwise disabled - /// - void SetEnabled(bool enabled) - { - m_interface->kodi_gui->control_button->set_enabled(m_interface->kodiBase, m_controlHandle, - enabled); - } - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief To set the text string on button - /// - /// @param[in] label Text to show - /// - void SetLabel(const std::string& label) - { - m_interface->kodi_gui->control_button->set_label(m_interface->kodiBase, m_controlHandle, - label.c_str()); - } - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief Get the used text from button - /// - /// @return Text shown - /// - std::string GetLabel() const - { - std::string label; - char* ret = - m_interface->kodi_gui->control_button->get_label(m_interface->kodiBase, m_controlHandle); - if (ret != nullptr) - { - if (std::strlen(ret)) - label = ret; - m_interface->free_string(m_interface->kodiBase, ret); - } - return label; - } - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief If two labels are used for button becomes it set with them - /// - /// @param[in] label Text for second label - /// - void SetLabel2(const std::string& label) - { - m_interface->kodi_gui->control_button->set_label2(m_interface->kodiBase, m_controlHandle, - label.c_str()); - } - //-------------------------------------------------------------------------- - - //========================================================================== - /// - /// @ingroup cpp_kodi_gui_control_CButton - /// @brief Get the second label if present - /// - /// @return Second label - /// - std::string GetLabel2() const - { - std::string label; - char* ret = - m_interface->kodi_gui->control_button->get_label2(m_interface->kodiBase, m_controlHandle); - if (ret != nullptr) - { - if (std::strlen(ret)) - label = ret; - m_interface->free_string(m_interface->kodiBase, ret); - } - return label; - } - //-------------------------------------------------------------------------- -}; - -} /* namespace controls */ -} /* namespace gui */ -} /* namespace kodi */ -- cgit v1.2.3