From be933ef2241d79558f91796cc5b3a161f72ebf9c Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 19 Oct 2020 00:52:24 +0200 Subject: sync with upstream --- .../kodi-addon-dev-kit/include/kodi/gui/gl/GL.h | 111 --------------------- 1 file changed, 111 deletions(-) delete mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/GL.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/GL.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/GL.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/GL.h deleted file mode 100644 index 943c7d0..0000000 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/gui/gl/GL.h +++ /dev/null @@ -1,111 +0,0 @@ -/* - * Copyright (C) 2005-2019 Team Kodi - * This file is part of Kodi - https://kodi.tv - * - * SPDX-License-Identifier: GPL-2.0-or-later - * See LICENSES/README.md for more information. - */ - -#pragma once - -//============================================================================== -/// -/// \defgroup cpp_kodi_gui_gl OpenGL helpers -/// \ingroup cpp_kodi_gui -/// \brief Auxiliary functions for Open GL -/// -/// This group includes help for definitions, functions, and classes for -/// OpenGL. -/// -/// To use OpenGL for your system, add the \ref GL.h "#include ". -/// -/// -///----------------------------------------------------------------------------- -/// -/// The \ref HAS_GL is declared if Open GL is required and \ref HAS_GLES if Open GL -/// Embedded Systems (ES) is required, with ES the version is additionally given -/// in the definition, this can be "2" or "3". -/// -/// -///----------------------------------------------------------------------------- -/// -/// Following \ref GL_TYPE_STRING define can be used, for example, to manage -/// different folders for GL and GLES and make the selection easier. -/// This are on OpenGL "GL" and on Open GL|ES "GLES". -/// -/// **Example:** -/// ~~~~~~~~~~~~~~~~~{.cpp} -/// kodi::GetAddonPath("resources/shaders/" GL_TYPE_STRING "/frag.glsl"); -/// ~~~~~~~~~~~~~~~~~ -/// -/// -///---------------------------------------------------------------------------- -/// -/// In addition, \ref BUFFER_OFFSET is declared in it which can be used to give an -/// offset on the array to GL. -/// -/// **Example:** -/// ~~~~~~~~~~~~~~~~~{.cpp} -/// const struct PackedVertex { -/// float position[3]; // Position x, y, z -/// float color[4]; // Color r, g, b, a -/// } vertices[3] = { -/// { { -0.5f, -0.5f, 0.0f }, { 1.0f, 0.0f, 0.0f, 1.0f } }, -/// { { 0.5f, -0.5f, 0.0f }, { 0.0f, 1.0f, 0.0f, 1.0f } }, -/// { { 0.0f, 0.5f, 0.0f }, { 0.0f, 0.0f, 1.0f, 1.0f } } -/// }; -/// -/// glVertexAttribPointer(m_aPosition, 3, GL_FLOAT, GL_FALSE, sizeof(PackedVertex), BUFFER_OFFSET(offsetof(PackedVertex, position))); -/// glEnableVertexAttribArray(m_aPosition); -/// -/// glVertexAttribPointer(m_aColor, 4, GL_FLOAT, GL_FALSE, sizeof(PackedVertex), BUFFER_OFFSET(offsetof(PackedVertex, color))); -/// glEnableVertexAttribArray(m_aColor); -/// ~~~~~~~~~~~~~~~~~ - -#if HAS_GL - #define GL_TYPE_STRING "GL" - // always define GL_GLEXT_PROTOTYPES before include gl headers - #if !defined(GL_GLEXT_PROTOTYPES) - #define GL_GLEXT_PROTOTYPES - #endif - #if defined(TARGET_LINUX) - #include - #include - #elif defined(TARGET_FREEBSD) - #include - #elif defined(TARGET_DARWIN) - #include - #include - #elif defined(WIN32) - #error Use of GL under Windows is not possible - #endif -#elif HAS_GLES >= 2 - #define GL_TYPE_STRING "GLES" - #if defined(WIN32) - #if defined(HAS_ANGLE) - #include - #else - #error Use of GLES only be available under Windows by the use of angle - #endif - #elif defined(TARGET_DARWIN) - #if HAS_GLES == 3 - #include - #include - #else - #include - #include - #endif - #else - #if HAS_GLES == 3 - #include - #include - #else - #include - #include - #endif - #endif -#endif - -#ifndef BUFFER_OFFSET -#define BUFFER_OFFSET(i) ((char *)nullptr + (i)) -#endif -- cgit v1.2.3