From f44ecaa4f27e7538ddcad66d40e543bffa2d2d86 Mon Sep 17 00:00:00 2001 From: manuel Date: Sun, 4 Jun 2017 16:57:49 +0200 Subject: sync with upstream --- .../include/kodi/kodi_game_callbacks.h | 161 --------------------- 1 file changed, 161 deletions(-) delete mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_callbacks.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_callbacks.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_callbacks.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_callbacks.h deleted file mode 100644 index 6057f46..0000000 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_callbacks.h +++ /dev/null @@ -1,161 +0,0 @@ -/* - * Copyright (C) 2014-2016 Team Kodi - * http://kodi.tv - * - * This Program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This Program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this Program; see the file COPYING. If not, see - * . - * - */ -#ifndef KODI_GAME_CALLBACKS_H_ -#define KODI_GAME_CALLBACKS_H_ - -#include "kodi_game_types.h" - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct CB_GameLib -{ - // --- Game callbacks -------------------------------------------------------- - - /*! - * \brief Requests the frontend to stop the current game - */ - void (*CloseGame)(void* addonData); - - /*! - * \brief Create a video stream for pixel data - * - * \param format The type of pixel data accepted by this stream - * \param width The frame width - * \param height The frame height - * \param rotation The rotation (counter-clockwise) of the video frames - * - * \return 0 on success or -1 if a video stream is already created - */ - int (*OpenPixelStream)(void* addonData, GAME_PIXEL_FORMAT format, unsigned int width, unsigned int height, GAME_VIDEO_ROTATION rotation); - - /*! - * \brief Create a video stream for encoded video data - * - * \param codec The video format accepted by this stream - * - * \return 0 on success or -1 if a video stream is already created - */ - int (*OpenVideoStream)(void* addonData, GAME_VIDEO_CODEC codec); - - /*! - * \brief Create an audio stream for PCM audio data - * - * \param format The type of audio data accepted by this stream - * \param channel_map The channel layout terminated by GAME_CH_NULL - * - * \return 0 on success or -1 if an audio stream is already created - */ - int (*OpenPCMStream)(void* addonData, GAME_PCM_FORMAT format, const GAME_AUDIO_CHANNEL* channel_map); - - /*! - * \brief Create an audio stream for encoded audio data - * - * \param codec The audio format accepted by this stream - * \param channel_map The channel layout terminated by GAME_CH_NULL - * - * \return 0 on success or -1 if an audio stream is already created - */ - int(*OpenAudioStream)(void* addonData, GAME_AUDIO_CODEC codec, const GAME_AUDIO_CHANNEL* channel_map); - - /*! - * \brief Add a data packet to an audio or video stream - * - * \param stream The target stream - * \param data The data packet - * \param size The size of the data - */ - void (*AddStreamData)(void* addonData, GAME_STREAM_TYPE stream, const uint8_t* data, unsigned int size); - - /*! - * \brief Free the specified stream - * - * \param stream The stream to close - */ - void (*CloseStream)(void* addonData, GAME_STREAM_TYPE stream); - - // -- Hardware rendering callbacks ------------------------------------------- - - /*! - * \brief Enable hardware rendering - * - * \param hw_info A struct of properties for the hardware rendering system - */ - void (*EnableHardwareRendering)(void* addonData, const game_hw_info* hw_info); - - /*! - * \brief Get the framebuffer for rendering - * - * \return The framebuffer - */ - uintptr_t (*HwGetCurrentFramebuffer)(void* addonData); - - /*! - * \brief Get a symbol from the hardware context - * - * \param symbol The symbol's name - * - * \return A function pointer for the specified symbol - */ - game_proc_address_t (*HwGetProcAddress)(void* addonData, const char* symbol); - - /*! - * \brief Called when a frame is being rendered - */ - void (*RenderFrame)(void* addonData); - - // --- Input callbacks ------------------------------------------------------- - - /*! - * \brief Begin reporting events for the specified joystick port - * - * \param port The zero-indexed port number - * - * \return true if the port was opened, false otherwise - */ - bool (*OpenPort)(void* addonData, unsigned int port); - - /*! - * \brief End reporting events for the specified port - * - * \param port The port number passed to OpenPort() - */ - void (*ClosePort)(void* addonData, unsigned int port); - - /*! - * \brief Notify the port of an input event - * - * \param event The input event - * - * Input events can arrive for the following sources: - * - GAME_INPUT_EVENT_MOTOR - * - * \return true if the event was handled, false otherwise - */ - bool (*InputEvent)(void* addonData, const game_input_event* event); - -} CB_GameLib; - -#ifdef __cplusplus -} -#endif - -#endif // KODI_GAME_CALLBACKS_H_ -- cgit v1.2.3