From 483c0b88bfc1b798396c31a4dd2f5239399ce59e Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 15 Oct 2018 01:14:02 +0200 Subject: sync with upstream --- xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h index 40979e5..478f81b 100644 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h +++ b/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h @@ -59,7 +59,7 @@ GAME_ERROR UnloadGame(void); /*! * \brief Get timing information about the loaded game * - * \param info The info structure to fill + * \param[out] timing_info The info structure to fill * * \return the error, or GAME_ERROR_NO_ERROR if info was filled */ @@ -176,8 +176,9 @@ bool EnableMouse(bool enable, const game_controller* controller); * \brief Connect/disconnect a controller to a port on the virtual game console * * \param connect True to connect a controller, false to disconnect - * \param address The address of the port + * \param port_address The address of the port * \param controller The controller info if connecting, or unused if disconnecting + * \return True if the \p controller was (dis-)connected to the port, false otherwise * * The address is a string that allows traversal of the controller topology. * It is formed by alternating port IDs and controller IDs separated by "/". -- cgit v1.2.3