From 7a8dcc14ebf39c5d29e9c4b278a28e5b94ebe2c8 Mon Sep 17 00:00:00 2001 From: manuel Date: Wed, 14 Dec 2016 02:26:43 +0100 Subject: remove some left overs --- .../include/kodi/kodi_game_dll.h | 287 --------------------- 1 file changed, 287 deletions(-) delete mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h deleted file mode 100644 index 247f24b..0000000 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/kodi_game_dll.h +++ /dev/null @@ -1,287 +0,0 @@ -/* - * Copyright (C) 2014-2016 Team Kodi - * http://kodi.tv - * - * This Program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This Program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this Program; see the file COPYING. If not, see - * . - * - */ -#ifndef KODI_GAME_DLL_H_ -#define KODI_GAME_DLL_H_ - -#include "kodi_game_types.h" - -#ifdef __cplusplus -extern "C" { -#endif - -// --- Game API operations ----------------------------------------------------- - -/*! - * \brief Return GAME_API_VERSION_STRING - * - * The add-on is backwards compatible with the frontend if this API version is - * is at least the frontend's minimum API version. - * - * \return Must be GAME_API_VERSION_STRING - */ -const char* GetGameAPIVersion(void); - -/*! - * \brief Return GAME_MIN_API_VERSION_STRING - * - * The add-on is forwards compatible with the frontend if this minimum version - * is no more than the frontend's API version. - * - * \return Must be GAME_MIN_API_VERSION_STRING - */ -const char* GetMininumGameAPIVersion(void); - -// --- Game operations --------------------------------------------------------- - -/*! - * \brief Load a game - * - * \param url The URL to load - * - * return the error, or GAME_ERROR_NO_ERROR if the game was loaded - */ -GAME_ERROR LoadGame(const char* url); - -/*! - * \brief Load a game that requires multiple files - * - * \param type The game stype - * \param urls An array of urls - * \param urlCount The number of urls in the array - * - * \return the error, or GAME_ERROR_NO_ERROR if the game was loaded - */ -GAME_ERROR LoadGameSpecial(SPECIAL_GAME_TYPE type, const char** urls, size_t urlCount); - -/*! - * \brief Begin playing without a game file - * - * If the add-on supports standalone mode, it must add the - * tag to the extension point in addon.xml: - * - * false - * - * \return the error, or GAME_ERROR_NO_ERROR if the game add-on was loaded - */ -GAME_ERROR LoadStandalone(void); - -/*! - * \brief Unload the current game - * - * \return the error, or GAME_ERROR_NO_ERROR if the game was unloaded - */ -/*! Unloads a currently loaded game */ -GAME_ERROR UnloadGame(void); - -/*! - * \brief Get information about the loaded game - * - * \param info The info structure to fill - * - * \return the error, or GAME_ERROR_NO_ERROR if info was filled - */ -GAME_ERROR GetGameInfo(game_system_av_info* info); - -/*! - * \brief Get region of the loaded game - * - * \return the region, or GAME_REGION_UNKNOWN if unknown or no game is loaded - */ -GAME_REGION GetRegion(void); - -/*! - * \brief Return true if the client requires the frontend to provide a game loop - * - * The game loop is a thread that calls RunFrame() in a loop at a rate - * determined by the playback speed and the client's FPS. - * - * \return true if the frontend should provide a game loop, false otherwise - */ -bool RequiresGameLoop(void); - -/*! - * \brief Run a single frame for add-ons that use a game loop - * - * \return the error, or GAME_ERROR_NO_ERROR if there was no error - */ -GAME_ERROR RunFrame(void); - -/*! - * \brief Reset the current game - * - * \return the error, or GAME_ERROR_NO_ERROR if the game was reset - */ -GAME_ERROR Reset(void); - -// --- Hardware rendering operations ------------------------------------------- - -/*! - * \brief Invalidates the current HW context and reinitializes GPU resources - * - * Any GL state is lost, and must not be deinitialized explicitly. - * - * \return the error, or GAME_ERROR_NO_ERROR if the HW context was reset - */ -GAME_ERROR HwContextReset(void); - -/*! - * \brief Called before the context is destroyed - * - * Resources can be deinitialized at this step. - * - * \return the error, or GAME_ERROR_NO_ERROR if the HW context was destroyed - */ -GAME_ERROR HwContextDestroy(void); - -// --- Input operations -------------------------------------------------------- - -/*! - * \brief Notify the add-on of a status change on an open port - * - * Ports can be opened using the OpenPort() callback - * - * \param port Non-negative for a joystick port, or GAME_INPUT_PORT value otherwise - * \param collected True if a controller was connected, false if disconnected - * \param controller The connected controller - */ -void UpdatePort(int port, bool connected, const game_controller* controller); - -/*! - * \brief Check if input is accepted for a feature on the controller - * - * If only a subset of the controller profile is used, this can return false - * for unsupported features to not absorb their input. - * - * If the entire controller profile is used, this should always return true. - * - * \param controller_id The ID of the controller profile - * \param feature_name The name of a feature in that profile - * \return true if input is accepted for the feature, false otherwise - */ -bool HasFeature(const char* controller_id, const char* feature_name); - -/*! - * \brief Notify the add-on of an input event - * - * \param event The input event - * - * \return true if the event was handled, false otherwise - */ -bool InputEvent(const game_input_event* event); - -// --- Serialization operations ------------------------------------------------ - -/*! - * \brief Get the number of bytes required to serialize the game - * - * \return the number of bytes, or 0 if serialization is not supported - */ -size_t SerializeSize(void); - -/*! - * \brief Serialize the state of the game - * - * \param data The buffer receiving the serialized game data - * \param size The size of the buffer - * - * \return the error, or GAME_ERROR_NO_ERROR if the game was serialized into the buffer - */ -GAME_ERROR Serialize(uint8_t* data, size_t size); - -/*! - * \brief Deserialize the game from the given state - * - * \param data A buffer containing the game's new state - * \param size The size of the buffer - * - * \return the error, or GAME_ERROR_NO_ERROR if the game deserialized - */ -GAME_ERROR Deserialize(const uint8_t* data, size_t size); - -// --- Cheat operations -------------------------------------------------------- - -/*! - * \brief Reset the cheat system - * - * \return the error, or GAME_ERROR_NO_ERROR if the cheat system was reset - */ -GAME_ERROR CheatReset(void); - -/*! - * \brief Get a region of memory - * - * \param type The type of memory to retrieve - * \param data Set to the region of memory; must remain valid until UnloadGame() is called - * \param size Set to the size of the region of memory - * - * \return the error, or GAME_ERROR_NO_ERROR if data was set to a valid buffer - */ -GAME_ERROR GetMemory(GAME_MEMORY type, const uint8_t** data, size_t* size); - -/*! - * \brief Set a cheat code - * - * \param index - * \param enabled - * \param code - * - * \return the error, or GAME_ERROR_NO_ERROR if the cheat was set - */ -GAME_ERROR SetCheat(unsigned int index, bool enabled, const char* code); - -// --- Add-on helper implementation -------------------------------------------- - -/*! - * \brief Called by Kodi to assign the function pointers of this add-on to pClient - * - * Note that get_addon() is defined here, so it will be available in all - * compiled game clients. - */ -void __declspec(dllexport) get_addon(GameClient* pClient) -{ - pClient->GetGameAPIVersion = GetGameAPIVersion; - pClient->GetMininumGameAPIVersion = GetMininumGameAPIVersion; - pClient->LoadGame = LoadGame; - pClient->LoadGameSpecial = LoadGameSpecial; - pClient->LoadStandalone = LoadStandalone; - pClient->UnloadGame = UnloadGame; - pClient->GetGameInfo = GetGameInfo; - pClient->GetRegion = GetRegion; - pClient->RequiresGameLoop = RequiresGameLoop; - pClient->RunFrame = RunFrame; - pClient->Reset = Reset; - pClient->HwContextReset = HwContextReset; - pClient->HwContextDestroy = HwContextDestroy; - pClient->UpdatePort = UpdatePort; - pClient->HasFeature = HasFeature; - pClient->InputEvent = InputEvent; - pClient->SerializeSize = SerializeSize; - pClient->Serialize = Serialize; - pClient->Deserialize = Deserialize; - pClient->CheatReset = CheatReset; - pClient->GetMemory = GetMemory; - pClient->SetCheat = SetCheat; -} - -#ifdef __cplusplus -} -#endif - -#endif // KODI_GAME_DLL_H_ -- cgit v1.2.3