From 5f8335c1e49ce108ef3481863833c98efa00411b Mon Sep 17 00:00:00 2001 From: manuel Date: Thu, 2 Jul 2020 23:09:26 +0200 Subject: sync with upstream --- .../kodi-addon-dev-kit/include/kodi/libKODI_game.h | 155 --------------------- 1 file changed, 155 deletions(-) delete mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h deleted file mode 100644 index 2e6459b..0000000 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h +++ /dev/null @@ -1,155 +0,0 @@ -/* - * Copyright (C) 2014-2018 Team Kodi - * This file is part of Kodi - https://kodi.tv - * - * SPDX-License-Identifier: GPL-2.0-or-later - * See LICENSES/README.md for more information. - */ - -#pragma once - -#include "libXBMC_addon.h" -#include "kodi_game_types.h" - -#include -#include - -#if defined(ANDROID) - #include -#endif - -class CHelper_libKODI_game -{ -public: - CHelper_libKODI_game(void) : - m_handle(nullptr), - m_callbacks(nullptr) - { - } - - ~CHelper_libKODI_game(void) - { - } - - /*! - * @brief Resolve all callback methods - * @param handle Pointer to the add-on - * @return True when all methods were resolved, false otherwise. - */ - bool RegisterMe(void* handle) - { - m_handle = static_cast(handle); - if (m_handle) - m_callbacks = (AddonInstance_Game*)m_handle->GameLib_RegisterMe(m_handle->addonData); - if (!m_callbacks) - fprintf(stderr, "libKODI_game-ERROR: GameLib_RegisterMe can't get callback table from Kodi !!!\n"); - - return m_callbacks != nullptr; - } - - // --- Game callbacks -------------------------------------------------------- - - /*! - * \brief Requests the frontend to stop the current game - */ - void CloseGame(void) - { - m_callbacks->toKodi.CloseGame(m_callbacks->toKodi.kodiInstance); - } - - /*! - * \brief Create a stream for gameplay data - * - * \param properties The stream properties - * - * \return A stream handle, or NULL on failure - */ - void* OpenStream(const game_stream_properties &properties) - { - return m_callbacks->toKodi.OpenStream(m_callbacks->toKodi.kodiInstance, &properties); - } - - /*! - * \brief Get a buffer for zero-copy stream data - * - * \param stream The stream handle - * \param width The framebuffer width, or 0 for no width specified - * \param height The framebuffer height, or 0 for no height specified - * \param[out] buffer The buffer, or unmodified if false is returned - * - * If this returns true, buffer must be freed using ReleaseStreamBuffer(). - * - * \return True if buffer was set, false otherwise - */ - bool GetStreamBuffer(void *stream, unsigned int width, unsigned int height, game_stream_buffer &buffer) - { - return m_callbacks->toKodi.GetStreamBuffer(m_callbacks->toKodi.kodiInstance, stream, width, height, &buffer); - } - - /*! - * \brief Add a data packet to a stream - * - * \param stream The target stream - * \param packet The data packet - */ - void AddStreamData(void *stream, const game_stream_packet &packet) - { - m_callbacks->toKodi.AddStreamData(m_callbacks->toKodi.kodiInstance, stream, &packet); - } - - /*! - * \brief Free an allocated buffer - * - * \param stream The stream handle - * \param buffer The buffer returned from GetStreamBuffer() - */ - void ReleaseStreamBuffer(void *stream, game_stream_buffer &buffer) - { - m_callbacks->toKodi.ReleaseStreamBuffer(m_callbacks->toKodi.kodiInstance, stream, &buffer); - } - - /*! - * \brief Free the specified stream - * - * \param stream The stream to close - */ - void CloseStream(void *stream) - { - m_callbacks->toKodi.CloseStream(m_callbacks->toKodi.kodiInstance, stream); - } - - // -- Hardware rendering callbacks ------------------------------------------- - - /*! - * \brief Get a symbol from the hardware context - * - * \param sym The symbol's name - * - * \return A function pointer for the specified symbol - */ - game_proc_address_t HwGetProcAddress(const char* sym) - { - return m_callbacks->toKodi.HwGetProcAddress(m_callbacks->toKodi.kodiInstance, sym); - } - - // --- Input callbacks ------------------------------------------------------- - - /*! - * \brief Notify the port of an input event - * - * \param event The input event - * - * Input events can arrive for the following sources: - * - GAME_INPUT_EVENT_MOTOR - * - * \return true if the event was handled, false otherwise - */ - bool InputEvent(const game_input_event& event) - { - return m_callbacks->toKodi.InputEvent(m_callbacks->toKodi.kodiInstance, &event); - } - -private: - AddonCB* m_handle; - AddonInstance_Game* m_callbacks; -}; -- cgit v1.2.3