From 7a8dcc14ebf39c5d29e9c4b278a28e5b94ebe2c8 Mon Sep 17 00:00:00 2001 From: manuel Date: Wed, 14 Dec 2016 02:26:43 +0100 Subject: remove some left overs --- .../kodi-addon-dev-kit/include/kodi/libKODI_game.h | 238 --------------------- 1 file changed, 238 deletions(-) delete mode 100644 xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h (limited to 'xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h') diff --git a/xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h b/xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h deleted file mode 100644 index b5a46dd..0000000 --- a/xbmc/addons/kodi-addon-dev-kit/include/kodi/libKODI_game.h +++ /dev/null @@ -1,238 +0,0 @@ -/* - * Copyright (C) 2014-2016 Team Kodi - * http://kodi.tv - * - * This Program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This Program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this Program; see the file COPYING. If not, see - * . - * - */ -#pragma once - -#include "libXBMC_addon.h" -#include "kodi_game_callbacks.h" - -#include -#include - -#if defined(ANDROID) - #include -#endif - -#ifdef _WIN32 - #define GAME_HELPER_DLL "\\library.kodi.game\\libKODI_game" ADDON_HELPER_EXT -#else - #define GAME_HELPER_DLL_NAME "libKODI_game-" ADDON_HELPER_ARCH ADDON_HELPER_EXT - #define GAME_HELPER_DLL "/library.kodi.game/" GAME_HELPER_DLL_NAME -#endif - -#define GAME_REGISTER_SYMBOL(dll, functionPtr) \ - CHelper_libKODI_game::RegisterSymbol(dll, functionPtr, #functionPtr) - -class CHelper_libKODI_game -{ -public: - CHelper_libKODI_game(void) : - GAME_register_me(nullptr), - GAME_unregister_me(nullptr), - GAME_close_game(nullptr), - GAME_open_pixel_stream(nullptr), - GAME_open_video_stream(nullptr), - GAME_open_pcm_stream(nullptr), - GAME_open_audio_stream(nullptr), - GAME_add_stream_data(nullptr), - GAME_close_stream(nullptr), - GAME_enable_hardware_rendering(nullptr), - GAME_hw_get_current_framebuffer(nullptr), - GAME_hw_get_proc_address(nullptr), - GAME_render_frame(nullptr), - GAME_open_port(nullptr), - GAME_close_port(nullptr), - GAME_input_event(nullptr), - m_handle(nullptr), - m_callbacks(nullptr), - m_libKODI_game(nullptr) - { - } - - ~CHelper_libKODI_game(void) - { - if (m_libKODI_game) - { - GAME_unregister_me(m_handle, m_callbacks); - dlclose(m_libKODI_game); - } - } - - template - static bool RegisterSymbol(void* dll, T& functionPtr, const char* strFunctionPtr) - { - return (functionPtr = (T)dlsym(dll, strFunctionPtr)) != NULL; - } - - /*! - * @brief Resolve all callback methods - * @param handle Pointer to the add-on - * @return True when all methods were resolved, false otherwise. - */ - bool RegisterMe(void* handle) - { - m_handle = handle; - - std::string libBasePath; - libBasePath = ((cb_array*)m_handle)->libBasePath; - libBasePath += GAME_HELPER_DLL; - -#if defined(ANDROID) - struct stat st; - if (stat(libBasePath.c_str(),&st) != 0) - { - std::string tempbin = getenv("XBMC_ANDROID_LIBS"); - libBasePath = tempbin + "/" + GAME_HELPER_DLL_NAME; - } -#endif - - m_libKODI_game = dlopen(libBasePath.c_str(), RTLD_LAZY); - if (m_libKODI_game == NULL) - { - fprintf(stderr, "Unable to load %s\n", dlerror()); - return false; - } - - try - { - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_register_me)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_unregister_me)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_close_game)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_open_pixel_stream)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_open_video_stream)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_open_pcm_stream)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_open_audio_stream)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_add_stream_data)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_close_stream)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_enable_hardware_rendering)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_hw_get_current_framebuffer)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_hw_get_proc_address)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_render_frame)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_open_port)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_close_port)) throw false; - if (!GAME_REGISTER_SYMBOL(m_libKODI_game, GAME_input_event)) throw false; - } - catch (const bool& bSuccess) - { - fprintf(stderr, "ERROR: Unable to assign function %s\n", dlerror()); - return bSuccess; - } - - m_callbacks = GAME_register_me(m_handle); - return m_callbacks != NULL; - } - - void CloseGame(void) - { - return GAME_close_game(m_handle, m_callbacks); - } - - bool OpenPixelStream(GAME_PIXEL_FORMAT format, unsigned int width, unsigned int height, GAME_VIDEO_ROTATION rotation) - { - return GAME_open_pixel_stream(m_handle, m_callbacks, format, width, height, rotation) == 0; - } - - bool OpenVideoStream(GAME_VIDEO_CODEC codec) - { - return GAME_open_video_stream(m_handle, m_callbacks, codec) == 0; - } - - bool OpenPCMStream(GAME_PCM_FORMAT format, const GAME_AUDIO_CHANNEL* channel_map) - { - return GAME_open_pcm_stream(m_handle, m_callbacks, format, channel_map) == 0; - } - - bool OpenAudioStream(GAME_AUDIO_CODEC codec, const GAME_AUDIO_CHANNEL* channel_map) - { - return GAME_open_audio_stream(m_handle, m_callbacks, codec, channel_map) == 0; - } - - void AddStreamData(GAME_STREAM_TYPE stream, const uint8_t* data, unsigned int size) - { - GAME_add_stream_data(m_handle, m_callbacks, stream, data, size); - } - - void CloseStream(GAME_STREAM_TYPE stream) - { - GAME_close_stream(m_handle, m_callbacks, stream); - } - - void EnableHardwareRendering(const struct game_hw_info* hw_info) - { - return GAME_enable_hardware_rendering(m_handle, m_callbacks, hw_info); - } - - uintptr_t HwGetCurrentFramebuffer(void) - { - return GAME_hw_get_current_framebuffer(m_handle, m_callbacks); - } - - game_proc_address_t HwGetProcAddress(const char* sym) - { - return GAME_hw_get_proc_address(m_handle, m_callbacks, sym); - } - - void RenderFrame() - { - return GAME_render_frame(m_handle, m_callbacks); - } - - bool OpenPort(unsigned int port) - { - return GAME_open_port(m_handle, m_callbacks, port); - } - - void ClosePort(unsigned int port) - { - return GAME_close_port(m_handle, m_callbacks, port); - } - - bool InputEvent(const game_input_event& event) - { - return GAME_input_event(m_handle, m_callbacks, &event); - } - -protected: - CB_GameLib* (*GAME_register_me)(void* handle); - void (*GAME_unregister_me)(void* handle, CB_GameLib* cb); - void (*GAME_close_game)(void* handle, CB_GameLib* cb); - int (*GAME_open_pixel_stream)(void* handle, CB_GameLib* cb, GAME_PIXEL_FORMAT, unsigned int, unsigned int, GAME_VIDEO_ROTATION); - int (*GAME_open_video_stream)(void* handle, CB_GameLib* cb, GAME_VIDEO_CODEC); - int (*GAME_open_pcm_stream)(void* handle, CB_GameLib* cb, GAME_PCM_FORMAT, const GAME_AUDIO_CHANNEL*); - int (*GAME_open_audio_stream)(void* handle, CB_GameLib* cb, GAME_AUDIO_CODEC, const GAME_AUDIO_CHANNEL*); - int (*GAME_add_stream_data)(void* handle, CB_GameLib* cb, GAME_STREAM_TYPE, const uint8_t*, unsigned int); - int (*GAME_close_stream)(void* handle, CB_GameLib* cb, GAME_STREAM_TYPE); - void (*GAME_enable_hardware_rendering)(void* handle, CB_GameLib* cb, const struct game_hw_info*); - uintptr_t (*GAME_hw_get_current_framebuffer)(void* handle, CB_GameLib* cb); - game_proc_address_t (*GAME_hw_get_proc_address)(void* handle, CB_GameLib* cb, const char*); - void (*GAME_render_frame)(void* handle, CB_GameLib* cb); - bool (*GAME_open_port)(void* handle, CB_GameLib* cb, unsigned int); - void (*GAME_close_port)(void* handle, CB_GameLib* cb, unsigned int); - bool (*GAME_input_event)(void* handle, CB_GameLib* cb, const game_input_event* event); - -private: - void* m_handle; - CB_GameLib* m_callbacks; - void* m_libKODI_game; - - struct cb_array - { - const char* libBasePath; - }; -}; -- cgit v1.2.3