From be933ef2241d79558f91796cc5b3a161f72ebf9c Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 19 Oct 2020 00:52:24 +0200 Subject: sync with upstream --- .../include/kodi/gui/controls/RadioButton.h | 214 +++++++++++++++++++++ 1 file changed, 214 insertions(+) create mode 100644 xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/RadioButton.h (limited to 'xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/RadioButton.h') diff --git a/xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/RadioButton.h b/xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/RadioButton.h new file mode 100644 index 0000000..3b6a23c --- /dev/null +++ b/xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/RadioButton.h @@ -0,0 +1,214 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "../../c-api/gui/controls/radio_button.h" +#include "../Window.h" + +#ifdef __cplusplus + +namespace kodi +{ +namespace gui +{ +namespace controls +{ + +//============================================================================== +/// @defgroup cpp_kodi_gui_windows_controls_CRadioButton Control Radio Button +/// @ingroup cpp_kodi_gui_windows_controls +/// @brief @cpp_class{ kodi::gui::controls::CRadioButton } +/// **Window control for a radio button (as used for on/off settings)**\n +/// The radio button control is used for creating push button on/off settings +/// in Kodi. +/// +/// You can choose the position, size, and look of the button. When the user +/// clicks on the radio button, the state will change, toggling the extra +/// textures (textureradioon and textureradiooff). Used for settings +/// controls. +/// +/// It has the header @ref RadioButton.h "#include " +/// be included to enjoy it. +/// +/// Here you find the needed skin part for a @ref Radio_button_control "radio button control". +/// +/// @note The call of the control is only possible from the corresponding +/// window as its class and identification number is required. +/// +/// +/// -------------------------------------------------------------------------- +/// **Example:** +/// ~~~~~~~~~~~~cpp +/// #include +/// +/// #define MY_RADIO_BUTTON_CONTROL 1 +/// +/// class CMyWindow : public kodi::gui::CWindow +/// { +/// public: +/// CMyWindow() +/// +/// void ShowWindow(); +/// +/// bool OnInit() override; +/// bool OnClick(int controlId) override; +/// +/// private: +/// kodi::gui::controls::CSpin m_myRadioButtonControl; +/// }; +/// +/// CMyWindow::CMyWindow() +/// : kodi::gui::CWindow("my_skin.xml", "skin.estuary", true, false), +/// m_myRadioButtonControl(this, MY_RADIO_BUTTON_CONTROL) +/// { +/// } +/// +/// void CMyWindow::ShowWindow() +/// { +/// kodi::gui::CWindow::DoModal(); +/// } +/// +/// bool CMyWindow::OnInit() +/// { +/// m_myRadioButtonControl.SetSelected(false); // can also on skin set to default +/// return true; +/// } +/// +/// bool CMyWindow::OnClick(int controlId) +/// { +/// if (controlId == MY_RADIO_BUTTON_CONTROL) +/// { +/// bool selected = m_myRadioButtonControl.IsSelected(); +/// ... +/// } +/// return true; +/// } +/// return false; +/// } +/// ~~~~~~~~~~~~ +/// +class ATTRIBUTE_HIDDEN CRadioButton : public CAddonGUIControlBase +{ +public: + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief Construct a new control. + /// + /// @param[in] window Related window control class + /// @param[in] controlId Used skin xml control id + /// + CRadioButton(CWindow* window, int controlId) : CAddonGUIControlBase(window) + { + m_controlHandle = m_interface->kodi_gui->window->get_control_radio_button( + m_interface->kodiBase, m_Window->GetControlHandle(), controlId); + if (!m_controlHandle) + kodi::Log(ADDON_LOG_FATAL, + "kodi::gui::controls::CRadioButton can't create control class from Kodi !!!"); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief Destructor. + /// + ~CRadioButton() override = default; + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton. + /// @brief Set the control on window to visible. + /// + /// @param[in] visible If true visible, otherwise hidden + /// + void SetVisible(bool visible) + { + m_interface->kodi_gui->control_radio_button->set_visible(m_interface->kodiBase, m_controlHandle, + visible); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief Set's the control's enabled/disabled state. + /// + /// @param[in] enabled If true enabled, otherwise disabled + /// + void SetEnabled(bool enabled) + { + m_interface->kodi_gui->control_radio_button->set_enabled(m_interface->kodiBase, m_controlHandle, + enabled); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief To set the text string on radio button. + /// + /// @param[in] label Text to show + /// + void SetLabel(const std::string& label) + { + m_interface->kodi_gui->control_radio_button->set_label(m_interface->kodiBase, m_controlHandle, + label.c_str()); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief Get the used text from control. + /// + /// @return Text shown + /// + std::string GetLabel() const + { + std::string label; + char* ret = m_interface->kodi_gui->control_radio_button->get_label(m_interface->kodiBase, + m_controlHandle); + if (ret != nullptr) + { + if (std::strlen(ret)) + label = ret; + m_interface->free_string(m_interface->kodiBase, ret); + } + return label; + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief To set radio button condition to on or off. + /// + /// @param[in] selected true set radio button to selection on, otherwise off + /// + void SetSelected(bool selected) + { + m_interface->kodi_gui->control_radio_button->set_selected(m_interface->kodiBase, + m_controlHandle, selected); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CRadioButton + /// @brief Get the current selected condition of radio button. + /// + /// @return Selected condition + /// + bool IsSelected() const + { + return m_interface->kodi_gui->control_radio_button->is_selected(m_interface->kodiBase, + m_controlHandle); + } + //---------------------------------------------------------------------------- +}; + +} /* namespace controls */ +} /* namespace gui */ +} /* namespace kodi */ + +#endif /* __cplusplus */ -- cgit v1.2.3