From be933ef2241d79558f91796cc5b3a161f72ebf9c Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 19 Oct 2020 00:52:24 +0200 Subject: sync with upstream --- .../kodi-dev-kit/include/kodi/gui/controls/Spin.h | 416 +++++++++++++++++++++ 1 file changed, 416 insertions(+) create mode 100644 xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/Spin.h (limited to 'xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/Spin.h') diff --git a/xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/Spin.h b/xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/Spin.h new file mode 100644 index 0000000..6c55243 --- /dev/null +++ b/xbmc/addons/kodi-dev-kit/include/kodi/gui/controls/Spin.h @@ -0,0 +1,416 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "../../c-api/gui/controls/spin.h" +#include "../Window.h" + +#ifdef __cplusplus + +namespace kodi +{ +namespace gui +{ +namespace controls +{ + +//============================================================================== +/// @defgroup cpp_kodi_gui_windows_controls_CSpin Control Spin +/// @ingroup cpp_kodi_gui_windows_controls +/// @brief @cpp_class{ kodi::gui::controls::CSpin } +/// **Window control used for cycling up/down controls**\n +/// The settings spin control is used in the settings screens for when a list +/// of options can be chosen from using up/down arrows. +/// +/// You can choose the position, size, and look of the spin control. It is +/// basically a cross between the button control and a spin control. It has a +/// label and focus and non focus textures, as well as a spin control on the +/// right. +/// +/// It has the header @ref Spin.h "#include " +/// be included to enjoy it. +/// +/// Here you find the needed skin part for a @ref Spin_Control "spin control". +/// +/// @note The call of the control is only possible from the corresponding +/// window as its class and identification number is required. +/// +/// -------------------------------------------------------------------------- +/// **Example:** +/// ~~~~~~~~~~~~cpp +/// #include +/// +/// #define MY_SPIN_CONTROL 1 +/// +/// class CMyWindow : public kodi::gui::CWindow +/// { +/// public: +/// CMyWindow() +/// +/// void ShowWindow(); +/// +/// bool OnInit() override; +/// bool OnClick(int controlId) override; +/// +/// private: +/// kodi::gui::controls::CSpin m_mySpinControl; +/// }; +/// +/// CMyWindow::CMyWindow() +/// : kodi::gui::CWindow("my_skin.xml", "skin.estuary", true, false), +/// m_mySpinControl(this, MY_SPIN_CONTROL) +/// { +/// } +/// +/// void CMyWindow::ShowWindow() +/// { +/// kodi::gui::CWindow::DoModal(); +/// } +/// +/// bool CMyWindow::OnInit() +/// { +/// m_mySpinControl.SetType(kodi::gui::controls::ADDON_SPIN_CONTROL_TYPE_INT); +/// m_mySpinControl.SetIntRange(1, 80); +/// return true; +/// } +/// +/// bool CMyWindow::OnClick(int controlId) +/// { +/// if (controlId == MY_SPIN_CONTROL) +/// { +/// int value = m_mySpinControl.GetIntValue(); +/// ... +/// } +/// return true; +/// } +/// return false; +/// } +/// ~~~~~~~~~~~~ +/// + + +//============================================================================== +/// @ingroup cpp_kodi_gui_windows_controls_CSpin +/// @anchor AddonGUISpinControlType +/// @brief The values here defines the used value format for steps on +/// spin control. +/// +typedef enum AddonGUISpinControlType +{ + /// One spin step interpreted as integer + ADDON_SPIN_CONTROL_TYPE_INT = 1, + /// One spin step interpreted as floating point value + ADDON_SPIN_CONTROL_TYPE_FLOAT = 2, + /// One spin step interpreted as text string + ADDON_SPIN_CONTROL_TYPE_TEXT = 3, + /// One spin step interpreted as a page change value + ADDON_SPIN_CONTROL_TYPE_PAGE = 4 +} AddonGUISpinControlType; +//------------------------------------------------------------------------------ + +class ATTRIBUTE_HIDDEN CSpin : public CAddonGUIControlBase +{ +public: + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief Construct a new control. + /// + /// @param[in] window Related window control class + /// @param[in] controlId Used skin xml control id + /// + CSpin(CWindow* window, int controlId) : CAddonGUIControlBase(window) + { + m_controlHandle = m_interface->kodi_gui->window->get_control_spin( + m_interface->kodiBase, m_Window->GetControlHandle(), controlId); + if (!m_controlHandle) + kodi::Log(ADDON_LOG_FATAL, + "kodi::gui::controls::CSpin can't create control class from Kodi !!!"); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief Destructor. + /// + ~CSpin() override = default; + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief Set the control on window to visible. + /// + /// @param[in] visible If true visible, otherwise hidden + /// + void SetVisible(bool visible) + { + m_interface->kodi_gui->control_spin->set_visible(m_interface->kodiBase, m_controlHandle, + visible); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief Set's the control's enabled/disabled state. + /// + /// @param[in] enabled If true enabled, otherwise disabled + /// + void SetEnabled(bool enabled) + { + m_interface->kodi_gui->control_spin->set_enabled(m_interface->kodiBase, m_controlHandle, + enabled); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To set the text string on spin control. + /// + /// @param[in] text Text to show as name for spin + /// + void SetText(const std::string& text) + { + m_interface->kodi_gui->control_spin->set_text(m_interface->kodiBase, m_controlHandle, + text.c_str()); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To reset spin control to defaults. + /// + void Reset() + { + m_interface->kodi_gui->control_spin->reset(m_interface->kodiBase, m_controlHandle); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To set the with SpinControlType defined types of spin. + /// + /// @param[in] type The type to use + /// + /// @note See description of @ref AddonGUISpinControlType for available types. + /// + void SetType(AddonGUISpinControlType type) + { + m_interface->kodi_gui->control_spin->set_type(m_interface->kodiBase, m_controlHandle, + (int)type); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To add a label entry in spin defined with a value as string. + /// + /// Format must be set to @ref ADDON_SPIN_CONTROL_TYPE_TEXT to use this function. + /// + /// @param[in] label Label string to view on skin + /// @param[in] value String value to use for selection of them + /// + void AddLabel(const std::string& label, const std::string& value) + { + m_interface->kodi_gui->control_spin->add_string_label(m_interface->kodiBase, m_controlHandle, + label.c_str(), value.c_str()); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To add a label entry in spin defined with a value as integer. + /// + /// Format must be set to @ref ADDON_SPIN_CONTROL_TYPE_INT to use this function. + /// + /// @param[in] label Label string to view on skin + /// @param[in] value Integer value to use for selection of them. + /// + void AddLabel(const std::string& label, int value) + { + m_interface->kodi_gui->control_spin->add_int_label(m_interface->kodiBase, m_controlHandle, + label.c_str(), value); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To change the spin to position with them string as value. + /// + /// Format must be set to @ref ADDON_SPIN_CONTROL_TYPE_TEXT to use this function. + /// + /// @param[in] value String value to change to + /// + void SetStringValue(const std::string& value) + { + m_interface->kodi_gui->control_spin->set_string_value(m_interface->kodiBase, m_controlHandle, + value.c_str()); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To get the current spin control position with text string value. + /// + /// Format must be set to @ref ADDON_SPIN_CONTROL_TYPE_TEXT to use this function. + /// + /// @return Currently selected string value + /// + std::string GetStringValue() const + { + std::string value; + char* ret = m_interface->kodi_gui->control_spin->get_string_value(m_interface->kodiBase, + m_controlHandle); + if (ret != nullptr) + { + if (std::strlen(ret)) + value = ret; + m_interface->free_string(m_interface->kodiBase, ret); + } + return value; + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To set the the range as integer of slider, e.g. -10 is the slider + /// start and e.g. +10 is the from here defined position where it reach the + /// end. + /// + /// Ad default is the range from 0 to 100. + /// + /// @param[in] start Integer start value + /// @param[in] end Integer end value + /// + /// @note Percent, floating point or integer are alone possible. Combining + /// these different values can be not together and can, therefore, only + /// one each can be used and must be defined with @ref SetType before. + /// + void SetIntRange(int start, int end) + { + m_interface->kodi_gui->control_spin->set_int_range(m_interface->kodiBase, m_controlHandle, + start, end); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief Set the slider position with the given integer value. The Range + /// must be defined with a call from @ref SetIntRange before. + /// + /// @param[in] value Position in range to set with integer + /// + /// @note Percent, floating point or integer are alone possible. Combining + /// these different values can be not together and can, therefore, only + /// one each can be used and must be defined with @ref SetType before. + /// + void SetIntValue(int value) + { + m_interface->kodi_gui->control_spin->set_int_value(m_interface->kodiBase, m_controlHandle, + value); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To get the current position as integer value. + /// + /// @return The position as integer + /// + /// @note Percent, floating point or integer are alone possible. Combining + /// these different values can be not together and can, therefore, only + /// one each can be used and must be defined with @ref SetType before. + /// + int GetIntValue() const + { + return m_interface->kodi_gui->control_spin->get_int_value(m_interface->kodiBase, + m_controlHandle); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To set the the range as float of spin, e.g. -25.0 is the spin + /// start and e.g. +25.0 is the from here defined position where it reach + /// the end. + /// + /// As default is the range 0.0 to 1.0. + /// + /// The float interval is as default 0.1 and can be changed with + /// @ref SetFloatInterval. + /// + /// @param[in] start Integer start value + /// @param[in] end Integer end value + /// + /// @note Percent, floating point or integer are alone possible. Combining + /// these different values can be not together and can, therefore, only + /// one each can be used and must be defined with @ref SetType before. + /// + void SetFloatRange(float start, float end) + { + m_interface->kodi_gui->control_spin->set_float_range(m_interface->kodiBase, m_controlHandle, + start, end); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief Set the spin position with the given float value. The Range + /// can be defined with a call from @ref SetIntRange before, as default it + /// is 0.0 to 1.0. + /// + /// @param[in] value Position in range to set with float + /// + /// @note Percent, floating point or integer are alone possible. Combining + /// these different values can be not together and can, therefore, only + /// one each can be used and must be defined with @ref SetType before. + /// + void SetFloatValue(float value) + { + m_interface->kodi_gui->control_spin->set_float_value(m_interface->kodiBase, m_controlHandle, + value); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To get the current position as float value. + /// + /// @return The position as float + /// + float GetFloatValue() const + { + return m_interface->kodi_gui->control_spin->get_float_value(m_interface->kodiBase, + m_controlHandle); + } + //---------------------------------------------------------------------------- + + //============================================================================ + /// @ingroup cpp_kodi_gui_windows_controls_CSpin + /// @brief To set the interval steps of spin, as default is it 0.1 If it + /// becomes changed with this function will a step of the user with the + /// value fixed here be executed. + /// + /// @param[in] interval Intervall step to set. + /// + /// @note Percent, floating point or integer are alone possible. Combining + /// these different values can be not together and can, therefore, only + /// one each can be used and must be defined with @ref SetType before. + /// + void SetFloatInterval(float interval) + { + m_interface->kodi_gui->control_spin->set_float_interval(m_interface->kodiBase, m_controlHandle, + interval); + } + //---------------------------------------------------------------------------- +}; + +} /* namespace controls */ +} /* namespace gui */ +} /* namespace kodi */ + +#endif /* __cplusplus */ -- cgit v1.2.3