From be933ef2241d79558f91796cc5b3a161f72ebf9c Mon Sep 17 00:00:00 2001 From: manuel Date: Mon, 19 Oct 2020 00:52:24 +0200 Subject: sync with upstream --- xbmc/utils/GLUtils.h | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 xbmc/utils/GLUtils.h (limited to 'xbmc/utils/GLUtils.h') diff --git a/xbmc/utils/GLUtils.h b/xbmc/utils/GLUtils.h new file mode 100644 index 0000000..2dea067 --- /dev/null +++ b/xbmc/utils/GLUtils.h @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +// GL Error checking macro +// this function is useful for tracking down GL errors, which otherwise +// just result in undefined behavior and can be difficult to track down. +// +// Just call it 'VerifyGLState()' after a sequence of GL calls +// +// if GL_DEBUGGING and HAS_GL are defined, the function checks +// for GL errors and prints the current state of the various matrices; +// if not it's just an empty inline stub, and thus won't affect performance +// and will be optimized out. + +#include "system_gl.h" + +namespace KODI +{ +namespace UTILS +{ +namespace GL +{ + +void GlErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +} +} +} + +void _VerifyGLState(const char* szfile, const char* szfunction, int lineno); +#if defined(GL_DEBUGGING) && (defined(HAS_GL) || defined(HAS_GLES)) +#define VerifyGLState() _VerifyGLState(__FILE__, __FUNCTION__, __LINE__) +#else +#define VerifyGLState() +#endif + +void LogGraphicsInfo(); + +int glFormatElementByteCount(GLenum format); -- cgit v1.2.3