# -------- Architecture settings --------- if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(ARCH win32) set(SDK_TARGET_ARCH x86) elseif(CMAKE_SIZEOF_VOID_P EQUAL 8) set(ARCH x64) set(SDK_TARGET_ARCH x64) endif() # -------- Paths (mainly for find_package) --------- set(PLATFORM_DIR platform/win32) set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/WinMain.cpp) # Precompiled headers fail with per target output directory. (needs CMake 3.1) set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) set(CMAKE_SYSTEM_NAME Windows) list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${CMAKE_SOURCE_DIR}/project/BuildDependencies/mingwlibs/${ARCH}) list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${CMAKE_SOURCE_DIR}/project/BuildDependencies/mingwlibs/${ARCH}/bin) list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${CMAKE_SOURCE_DIR}/project/BuildDependencies/${ARCH}) list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${CMAKE_SOURCE_DIR}/project/BuildDependencies) set(PYTHON_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/project/BuildDependencies/${ARCH}/include/python) # -------- Compiler options --------- add_options(CXX ALL_BUILDS "/wd\"4996\"") set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_DESKTOP -D__SSE__ -D__SSE2__) set(SYSTEM_DEFINES -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" -DUNICODE -D_UNICODE $<$:-DD3D_DEBUG_INFO>) if(${ARCH} STREQUAL win32) list(APPEND SYSTEM_DEFINES $<$:-D_ITERATOR_DEBUG_LEVEL=0>) endif() # Make sure /FS is set for Visual Studio in order to prevent simultaneous access to pdb files. if(CMAKE_GENERATOR MATCHES "Visual Studio") set(CMAKE_CXX_FLAGS "/MP /FS ${CMAKE_CXX_FLAGS}") endif() # Google Test needs to use shared version of runtime libraries set(gtest_force_shared_crt ON CACHE STRING "" FORCE) # -------- Linker options --------- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO") # For #pragma comment(lib X) # TODO: It would certainly be better to handle these libraries via CMake modules. if(${ARCH} STREQUAL win32) link_directories(${CMAKE_SOURCE_DIR}/lib/win32/ffmpeg/bin ${CMAKE_SOURCE_DIR}/project/BuildDependencies/${ARCH}/lib ${CMAKE_SOURCE_DIR}/project/BuildDependencies/lib) else() link_directories(${CMAKE_SOURCE_DIR}/lib/win32/ffmpeg/bin ${CMAKE_SOURCE_DIR}/project/BuildDependencies/${ARCH}/lib) endif() # Additional libraries list(APPEND DEPLIBS d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib WS2_32.lib PowrProf.lib setupapi.lib dwmapi.lib dxguid.lib DelayImp.lib) # NODEFAULTLIB option set(_nodefaultlibs_RELEASE libcmt) set(_nodefaultlibs_DEBUG libcmt msvcrt) foreach(_lib ${_nodefaultlibs_RELEASE}) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"") endforeach() foreach(_lib ${_nodefaultlibs_DEBUG}) set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"") endforeach() # DELAYLOAD option set(_delayloadlibs zlib.dll libmysql.dll libxslt.dll dnssd.dll dwmapi.dll ssh.dll sqlite3.dll avcodec-57.dll avfilter-6.dll avformat-57.dll avutil-55.dll postproc-54.dll swresample-2.dll swscale-4.dll d3dcompiler_47.dll) foreach(_lib ${_delayloadlibs}) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"") endforeach() # Make the Release version create a PDB set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") # Minimize the size or the resulting DLLs set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") # -------- Visual Studio options --------- if(CMAKE_GENERATOR MATCHES "Visual Studio") set_property(GLOBAL PROPERTY USE_FOLDERS ON) # Generate a batch file that opens Visual Studio with the necessary env variables set. file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat "@echo off\n" "set KODI_HOME=%~dp0\n" "set PATH=%~dp0\\system\n" "set PreferredToolArchitecture=x64\n" "start %~dp0\\${PROJECT_NAME}.sln") endif()