# -------- Architecture settings --------- set(ARCH win32) # -------- Paths (mainly for find_package) --------- set(PLATFORM_DIR win32) # Precompiled headers fail with per target output directory. (needs CMake 3.1) set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs) set(CMAKE_SYSTEM_NAME Windows) list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${PROJECT_SOURCE_DIR}/../../lib/win32) list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${PROJECT_SOURCE_DIR}/../../lib/win32/ffmpeg) list(APPEND CMAKE_SYSTEM_LIBRARY_PATH ${PROJECT_SOURCE_DIR}/../../lib/win32/ffmpeg/bin) list(APPEND CMAKE_SYSTEM_PREFIX_PATH ${PROJECT_SOURCE_DIR}/../BuildDependencies) set(CONFIGURATION_LIBDIR lib/${CORE_BUILD_CONFIG}-vc120) set(CONFIGURATION_LIBDIR_RELEASE lib/Release-vc120) set(CONFIGURATION_LIBDIR_DEBUG lib/Debug-vc120) set(JPEG_NAMES ${JPEG_NAMES} jpeg-static) set(PYTHON_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/../BuildDependencies/include/python) # -------- Compiler options --------- add_options(CXX ALL_BUILDS "/wd\"4996\"") set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS) set(SYSTEM_DEFINES -DNOMINMAX -D_USE_32BIT_TIME_T -DHAS_DX -D__STDC_CONSTANT_MACROS -DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING -DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi" -DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi" -DBUILDING_WITH_CMAKE $<$:-DD3D_DEBUG_INFO -D_SECURE_SCL=0 -D_HAS_ITERATOR_DEBUGGING=0>) # Compile with /MT (to be compatible with the dependent libraries) foreach(CompilerFlag CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}") endforeach() # Make sure /FS is set for Visual Studio in order to prevent simultanious access to pdb files. if(CMAKE_GENERATOR MATCHES "Visual Studio") set(CMAKE_CXX_FLAGS "/MP /FS ${CMAKE_CXX_FLAGS}") endif() # -------- Linker options --------- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO") # For #pragma comment(lib X) # TODO: It would certainly be better to handle these libraries via CMake modules. link_directories(${PROJECT_SOURCE_DIR}/../../lib/win32/ffmpeg/bin ${PROJECT_SOURCE_DIR}/../BuildDependencies/lib ${PROJECT_SOURCE_DIR}/../BuildDependencies/${CONFIGURATION_LIBDIR}) # Additional libraries list(APPEND DEPLIBS d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib PowrProf.lib setupapi.lib dwmapi.lib yajl.lib dxguid.lib DelayImp.lib) # NODEFAULTLIB option set(_nodefaultlibs_RELEASE libc msvcrt libci msvcprt) set(_nodefaultlibs_DEBUG libcpmt libc msvcrt libcmt msvcrtd msvcprtd) foreach(_lib ${_nodefaultlibs_RELEASE}) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"") endforeach() foreach(_lib ${_nodefaultlibs_DEBUG}) set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"") endforeach() # DELAYLOAD option set(_delayloadlibs libxslt.dll dnssd.dll dwmapi.dll ssh.dll sqlite3.dll avcodec-56.dll avfilter-5.dll avformat-56.dll avutil-54.dll postproc-53.dll swresample-1.dll swscale-3.dll d3dcompiler_47.dll) foreach(_lib ${_delayloadlibs}) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"") endforeach() # Make the Release version create a PDB set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") # Minimize the size or the resulting DLLs set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF") # -------- Visual Studio options --------- if(CMAKE_GENERATOR MATCHES "Visual Studio") set_property(GLOBAL PROPERTY USE_FOLDERS ON) endif()