#pragma once
/*
* Copyright (C) 2005-2017 Team KODI
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KODI; see the file COPYING. If not, see
* .
*
*/
#include "../../AddonBase.h"
#include "../Window.h"
namespace kodi
{
namespace gui
{
namespace controls
{
//============================================================================
///
/// \defgroup cpp_kodi_gui_controls_CButton Control Button
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::controls::CButton }
/// **Standard push button control for window**
///
/// The button control is used for creating push buttons in Kodi. You can
/// choose the position, size, and look of the button, as well as choosing
/// what action(s) should be performed when pushed.
///
/// It has the header \ref Button.h "#include "
/// be included to enjoy it.
///
/// Here you find the needed skin part for a \ref skin_Button_control "button control"
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
class CButton : public CAddonGUIControlBase
{
public:
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief Construct a new control
///
/// @param[in] window related window control class
/// @param[in] controlId Used skin xml control id
///
CButton(CWindow* window, int controlId)
: CAddonGUIControlBase(window)
{
m_controlHandle = m_interface->kodi_gui->window->get_control_button(m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CButton can't create control class from Kodi !!!");
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief Destructor
///
~CButton() override = default;
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief Set the control on window to visible
///
/// @param[in] visible If true visible, otherwise hidden
///
void SetVisible(bool visible)
{
m_interface->kodi_gui->control_button->set_visible(m_interface->kodiBase, m_controlHandle, visible);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief Set's the control's enabled/disabled state
///
/// @param[in] enabled If true enabled, otherwise disabled
///
void SetEnabled(bool enabled)
{
m_interface->kodi_gui->control_button->set_enabled(m_interface->kodiBase, m_controlHandle, enabled);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief To set the text string on button
///
/// @param[in] label Text to show
///
void SetLabel(const std::string& label)
{
m_interface->kodi_gui->control_button->set_label(m_interface->kodiBase, m_controlHandle, label.c_str());
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief Get the used text from button
///
/// @return Text shown
///
std::string GetLabel() const
{
std::string label;
char* ret = m_interface->kodi_gui->control_button->get_label(m_interface->kodiBase, m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
label = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return label;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief If two labels are used for button becomes it set with them
///
/// @param[in] label Text for second label
///
void SetLabel2(const std::string& label)
{
m_interface->kodi_gui->control_button->set_label2(m_interface->kodiBase, m_controlHandle, label.c_str());
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// @ingroup cpp_kodi_gui_control_CButton
/// @brief Get the second label if present
///
/// @return Second label
///
std::string GetLabel2() const
{
std::string label;
char* ret = m_interface->kodi_gui->control_button->get_label2(m_interface->kodiBase, m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
label = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return label;
}
//--------------------------------------------------------------------------
};
} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */