#pragma once /* * Copyright (C) 2005-2017 Team KODI * http://kodi.tv * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KODI; see the file COPYING. If not, see * . * */ #include "../../AddonBase.h" #include "../Window.h" namespace kodi { namespace gui { namespace controls { //============================================================================ /// /// \defgroup cpp_kodi_gui_controls_CEdit Control Edit /// \ingroup cpp_kodi_gui /// @brief \cpp_class{ kodi::gui::controls::CEdit } /// **Editable window text control used as an input control for the osd keyboard /// and other input fields** /// /// The edit control allows a user to input text in Kodi. You can choose the /// font, size, colour, location and header of the text to be displayed. /// /// It has the header \ref Edit.h "#include " /// be included to enjoy it. /// /// Here you find the needed skin part for a \ref skin_Edit_control /// "edit control". /// /// @note The call of the control is only possible from the corresponding /// window as its class and identification number is required. /// //============================================================================ // see gui/definition.h for use of group "cpp_kodi_gui_controls_CEdit_Defs" /// /// \defgroup cpp_kodi_gui_controls_CEdit_Defs Definitions, structures and enumerators /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief **Library definition values** /// } /* namespace controls */ } /* namespace gui */ } /* namespace kodi */ //============================================================================ /// /// \ingroup cpp_kodi_gui_controls_CEdit_Defs /// @{ /// @anchor AddonGUIInputType /// @brief Text input types used on kodi::gui::controls::CEdit enum AddonGUIInputType { /// Text inside edit control only readable ADDON_INPUT_TYPE_READONLY = -1, /// Normal text entries ADDON_INPUT_TYPE_TEXT = 0, /// To use on edit control only numeric numbers ADDON_INPUT_TYPE_NUMBER, /// To insert seconds ADDON_INPUT_TYPE_SECONDS, /// To insert time ADDON_INPUT_TYPE_TIME, /// To insert a date ADDON_INPUT_TYPE_DATE, /// Used for write in IP addresses ADDON_INPUT_TYPE_IPADDRESS, /// Text field used as password entry field with not visible text ADDON_INPUT_TYPE_PASSWORD, /// Text field used as password entry field with not visible text but /// returned as MD5 value ADDON_INPUT_TYPE_PASSWORD_MD5, /// Use text field for search purpose ADDON_INPUT_TYPE_SEARCH, /// Text field as filter ADDON_INPUT_TYPE_FILTER, /// ADDON_INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW }; /// @} //---------------------------------------------------------------------------- namespace kodi { namespace gui { namespace controls { class CEdit : public CAddonGUIControlBase { public: //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Construct a new control /// /// @param[in] window related window control class /// @param[in] controlId Used skin xml control id /// CEdit(CWindow* window, int controlId) : CAddonGUIControlBase(window) { m_controlHandle = m_interface->kodi_gui->window->get_control_edit(m_interface->kodiBase, m_Window->GetControlHandle(), controlId); if (!m_controlHandle) kodi::Log(ADDON_LOG_FATAL, "kodi::gui::control::CEdit can't create control class from Kodi !!!"); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Destructor /// ~CEdit() override = default; //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Set the control on window to visible /// /// @param[in] visible If true visible, otherwise hidden /// void SetVisible(bool visible) { m_interface->kodi_gui->control_edit->set_visible(m_interface->kodiBase, m_controlHandle, visible); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Set's the control's enabled/disabled state /// /// @param[in] enabled If true enabled, otherwise disabled /// void SetEnabled(bool enabled) { m_interface->kodi_gui->control_edit->set_enabled(m_interface->kodiBase, m_controlHandle, enabled); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief To set the text string on edit control /// /// @param[in] label Text to show /// void SetLabel(const std::string& label) { m_interface->kodi_gui->control_edit->set_label(m_interface->kodiBase, m_controlHandle, label.c_str()); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Returns the text heading for this edit control. /// /// @return Heading text /// std::string GetLabel() const { std::string label; char* ret = m_interface->kodi_gui->control_edit->get_label(m_interface->kodiBase, m_controlHandle); if (ret != nullptr) { if (std::strlen(ret)) label = ret; m_interface->free_string(m_interface->kodiBase, ret); } return label; } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Set's text heading for this edit control. /// /// @param[in] text string or unicode - text string. /// void SetText(const std::string& text) { m_interface->kodi_gui->control_edit->set_text(m_interface->kodiBase, m_controlHandle, text.c_str()); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Returns the text value for this edit control. /// /// @return Text value of control /// std::string GetText() const { std::string text; char* ret = m_interface->kodi_gui->control_edit->get_text(m_interface->kodiBase, m_controlHandle); if (ret != nullptr) { if (std::strlen(ret)) text = ret; m_interface->free_string(m_interface->kodiBase, ret); } return text; } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief Set the cursor position on text. /// /// @param[in] iPosition The position to set /// void SetCursorPosition(unsigned int iPosition) { m_interface->kodi_gui->control_edit->set_cursor_position(m_interface->kodiBase, m_controlHandle, iPosition); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief To get current cursor position on text field /// /// @return The current cursor position /// unsigned int GetCursorPosition() { return m_interface->kodi_gui->control_edit->get_cursor_position(m_interface->kodiBase, m_controlHandle); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CEdit /// @brief To set field input type which are defined on \ref AddonGUIInputType /// /// @param[in] type The \ref AddonGUIInputType "Add-on input type" /// to use /// @param[in] heading The heading text for related keyboard /// dialog /// void SetInputType(AddonGUIInputType type, const std::string& heading) { m_interface->kodi_gui->control_edit->set_input_type(m_interface->kodiBase, m_controlHandle, static_cast(type), heading.c_str()); } //-------------------------------------------------------------------------- }; } /* namespace controls */ } /* namespace gui */ } /* namespace kodi */