/* * Copyright (C) 2005-2018 Team Kodi * This file is part of Kodi - https://kodi.tv * * SPDX-License-Identifier: GPL-2.0-or-later * See LICENSES/README.md for more information. */ #pragma once #include "../../AddonBase.h" #include "../Window.h" namespace kodi { namespace gui { namespace controls { //============================================================================ /// /// \defgroup cpp_kodi_gui_controls_CImage Control Image /// \ingroup cpp_kodi_gui /// @brief \cpp_class{ kodi::gui::controls::CImage } /// **Window control used to show an image.** /// /// The image control is used for displaying images in Kodi. You can choose /// the position, size, transparency and contents of the image to be displayed. /// /// It has the header \ref Image.h "#include " /// be included to enjoy it. /// /// Here you find the needed skin part for a \ref Image_Control "image control" /// /// @note The call of the control is only possible from the corresponding /// window as its class and identification number is required. /// class CImage : public CAddonGUIControlBase { public: //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CImage /// @brief Construct a new control /// /// @param[in] window related window control class /// @param[in] controlId Used skin xml control id /// CImage(CWindow* window, int controlId) : CAddonGUIControlBase(window) { m_controlHandle = m_interface->kodi_gui->window->get_control_image(m_interface->kodiBase, m_Window->GetControlHandle(), controlId); if (!m_controlHandle) kodi::Log(ADDON_LOG_FATAL, "kodi::gui::controls::CImage can't create control class from Kodi !!!"); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CImage /// @brief Destructor /// ~CImage() override = default; //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CImage /// @brief Set the control on window to visible /// /// @param[in] visible If true visible, otherwise hidden /// void SetVisible(bool visible) { m_interface->kodi_gui->control_image->set_visible(m_interface->kodiBase, m_controlHandle, visible); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CImage /// @brief To set the filename used on image control. /// /// @param[in] filename Image file to use /// @param[in] useCache To define storage of image, default is /// in cache, if false becomes it loaded /// always on changes again /// void SetFileName(const std::string& filename, bool useCache = true) { m_interface->kodi_gui->control_image->set_filename(m_interface->kodiBase, m_controlHandle, filename.c_str(), useCache); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CImage /// @brief To set set the diffuse color on image. /// /// @param[in] colorDiffuse Color to use for diffuse /// void SetColorDiffuse(uint32_t colorDiffuse) { m_interface->kodi_gui->control_image->set_color_diffuse(m_interface->kodiBase, m_controlHandle, colorDiffuse); } //-------------------------------------------------------------------------- }; } /* namespace controls */ } /* namespace gui */ } /* namespace kodi */