#pragma once /* * Copyright (C) 2005-2017 Team KODI * http://kodi.tv * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with KODI; see the file COPYING. If not, see * . * */ #include "../../AddonBase.h" #include "../Window.h" namespace kodi { namespace gui { namespace controls { //============================================================================ /// /// \defgroup cpp_kodi_gui_controls_CProgress Control Progress /// \ingroup cpp_kodi_gui /// @brief \cpp_class{ kodi::gui::controls::CProgress } /// **Window control to show the progress of a particular operation** /// /// The progress control is used to show the progress of an item that may take /// a long time, or to show how far through a movie you are. You can choose /// the position, size, and look of the progress control. /// /// It has the header \ref Progress.h "#include " /// be included to enjoy it. /// /// Here you find the needed skin part for a \ref Progress_Control "progress control" /// /// @note The call of the control is only possible from the corresponding /// window as its class and identification number is required. /// class CProgress : public CAddonGUIControlBase { public: //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CProgress /// @brief Construct a new control /// /// @param[in] window related window control class /// @param[in] controlId Used skin xml control id /// CProgress(CWindow* window, int controlId) : CAddonGUIControlBase(window) { m_controlHandle = m_interface->kodi_gui->window->get_control_progress(m_interface->kodiBase, m_Window->GetControlHandle(), controlId); if (!m_controlHandle) kodi::Log(ADDON_LOG_FATAL, "kodi::gui::controls::CProgress can't create control class from Kodi !!!"); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CProgress /// @brief Destructor /// ~CProgress() override = default; //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CProgress /// @brief Set the control on window to visible /// /// @param[in] visible If true visible, otherwise hidden /// void SetVisible(bool visible) { m_interface->kodi_gui->control_progress->set_visible(m_interface->kodiBase, m_controlHandle, visible); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CProgress /// @brief To set Percent position of control /// /// @param[in] percent The percent position to use /// void SetPercentage(float percent) { m_interface->kodi_gui->control_progress->set_percentage(m_interface->kodiBase, m_controlHandle, percent); } //-------------------------------------------------------------------------- //========================================================================== /// /// \ingroup cpp_kodi_gui_controls_CProgress /// @brief Get the active percent position of progress bar /// /// @return Progress position as percent /// float GetPercentage() const { return m_interface->kodi_gui->control_progress->get_percentage(m_interface->kodiBase, m_controlHandle); } //-------------------------------------------------------------------------- }; } /* namespace controls */ } /* namespace gui */ } /* namespace kodi */