#pragma once
/*
* Copyright (C) 2005-2017 Team KODI
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KODI; see the file COPYING. If not, see
* .
*
*/
#include "../../AddonBase.h"
#include "../Window.h"
namespace kodi
{
namespace gui
{
namespace controls
{
//============================================================================
///
/// \defgroup cpp_kodi_gui_controls_CTextBox Control Text Box
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::controls::CTextBox }
/// **Used to show a multi-page piece of text**
///
/// The text box control can be used to display descriptions, help texts or
/// other larger texts. It corresponds to the representation which is also to
/// be seen on the CDialogTextViewer.
///
/// It has the header \ref TextBox.h "#include "
/// be included to enjoy it.
///
/// Here you find the needed skin part for a \ref Text_Box "textbox control".
///
/// @note The call of the control is only possible from the corresponding
/// window as its class and identification number is required.
///
class CTextBox : public CAddonGUIControlBase
{
public:
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief Construct a new control
///
/// @param[in] window related window control class
/// @param[in] controlId Used skin xml control id
///
CTextBox(CWindow* window, int controlId)
: CAddonGUIControlBase(window)
{
m_controlHandle = m_interface->kodi_gui->window->get_control_text_box(m_interface->kodiBase, m_Window->GetControlHandle(), controlId);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL, "kodi::gui::controls::CTextBox can't create control class from Kodi !!!");
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief Destructor
///
~CTextBox() override = default;
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief Set the control on window to visible
///
/// @param[in] visible If true visible, otherwise hidden
///
void SetVisible(bool visible)
{
m_interface->kodi_gui->control_text_box->set_visible(m_interface->kodiBase, m_controlHandle, visible);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief To reset box an remove all the text
///
void Reset()
{
m_interface->kodi_gui->control_text_box->reset(m_controlHandle, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief To set the text on box
///
/// @param[in] text Text to show
///
void SetText(const std::string& text)
{
m_interface->kodi_gui->control_text_box->set_text(m_interface->kodiBase, m_controlHandle, text.c_str());
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief Get the used text from control
///
/// @return Text shown
///
std::string GetText() const
{
std::string text;
char* ret = m_interface->kodi_gui->control_text_box->get_text(m_interface->kodiBase, m_controlHandle);
if (ret != nullptr)
{
if (std::strlen(ret))
text = ret;
m_interface->free_string(m_interface->kodiBase, ret);
}
return text;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief To scroll text on other position
///
/// @param[in] position The line position to scroll to
///
void Scroll(unsigned int position)
{
m_interface->kodi_gui->control_text_box->scroll(m_interface->kodiBase, m_controlHandle, position);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_controls_CTextBox
/// @brief To set automatic scrolling of textbox
///
/// Specifies the timing and conditions of any autoscrolling this textbox
/// should have. Times are in milliseconds. The content is delayed for the
/// given delay, then scrolls at a rate of one line per time interval until
/// the end. If the repeat tag is present, it then delays for the repeat
/// time, fades out over 1 second, and repeats. It does not wrap or reset
/// to the top at the end of the scroll.
///
/// @param[in] delay Content delay
/// @param[in] time One line per time interval
/// @param[in] repeat Delays with given time, fades out over 1
/// second, and repeats
///
void SetAutoScrolling(int delay, int time, int repeat)
{
m_interface->kodi_gui->control_text_box->set_auto_scrolling(m_interface->kodiBase, m_controlHandle, delay, time, repeat);
}
//--------------------------------------------------------------------------
};
} /* namespace controls */
} /* namespace gui */
} /* namespace kodi */