1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
|
#pragma once
/*
* Copyright (C) 2005-2017 Team Kodi
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KODI; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "../AddonBase.h"
#include "ListItem.h"
#ifdef BUILD_KODI_ADDON
#include "../ActionIDs.h"
#else
#include "input/ActionIDs.h"
#endif
namespace kodi
{
namespace gui
{
class CListItem;
//============================================================================
///
/// \defgroup cpp_kodi_gui_CWindow Window
/// \ingroup cpp_kodi_gui
/// @brief \cpp_class{ kodi::gui::CWindow }
/// **Main window control class**
///
/// The with \ref Window.h "#include <kodi/gui/Window.h>"
/// included file brings support to create a window or dialog on Kodi.
///
/// --------------------------------------------------------------------------
///
/// On functions defined input variable <b><tt>controlId</tt> (GUI control identifier)</b>
/// is the on window.xml defined value behind type added with <tt><b>id="..."</b></tt> and
/// used to identify for changes there and on callbacks.
///
/// ~~~~~~~~~~~~~{.xml}
/// <control type="label" id="31">
/// <description>Title Label</description>
/// ...
/// </control>
/// <control type="progress" id="32">
/// <description>progress control</description>
/// ...
/// </control>
/// ~~~~~~~~~~~~~
///
///
//============================================================================
///
/// \defgroup cpp_kodi_gui_CWindow_Defs Definitions, structures and enumerators
/// \ingroup cpp_kodi_gui_CWindow
/// @brief <b>Library definition values</b>
///
class CWindow : public CAddonGUIControlBase
{
public:
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief Class constructor with needed values for window / dialog.
///
/// Creates a new Window class.
///
/// @param[in] xmlFilename XML file for the skin
/// @param[in] defaultSkin default skin to use if needed not available
/// @param[in] asDialog Use window as dialog if set
/// @param[in] isMedia [opt] bool - if False, create a regular window.
/// if True, create a mediawindow.
/// (default=false)
/// @note only usable for windows not for dialogs.
///
///
CWindow(const std::string& xmlFilename, const std::string& defaultSkin, bool asDialog, bool isMedia = false)
: CAddonGUIControlBase(nullptr)
{
m_controlHandle = m_interface->kodi_gui->window->create(m_interface->kodiBase, xmlFilename.c_str(),
defaultSkin.c_str(), asDialog, isMedia);
if (!m_controlHandle)
kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CWindow can't create window class from Kodi !!!");
m_interface->kodi_gui->window->set_callbacks(m_interface->kodiBase, m_controlHandle, this,
CBOnInit, CBOnFocus, CBOnClick, CBOnAction,
CBGetContextButtons, CBOnContextButton);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup CWindow
/// @brief Class destructor
///
///
///
virtual ~CWindow()
{
if (m_controlHandle)
m_interface->kodi_gui->window->destroy(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief Show this window.
///
/// Shows this window by activating it, calling close() after it wil activate the
/// current window again.
///
/// @note If your Add-On ends this window will be closed to. To show it forever,
/// make a loop at the end of your Add-On or use doModal() instead.
///
/// @return Return true if call and show is successed,
/// if false was something failed to get needed
/// skin parts.
///
bool Show()
{
return m_interface->kodi_gui->window->show(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief Closes this window.
///
/// Closes this window by activating the old window.
/// @note The window is not deleted with this method.
///
void Close()
{
m_interface->kodi_gui->window->close(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief Display this window until close() is called.
///
void DoModal()
{
m_interface->kodi_gui->window->do_modal(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief Function delete all entries in integrated list.
///
///
///
void ClearList()
{
m_interface->kodi_gui->window->clear_item_list(m_interface->kodiBase, m_controlHandle);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief To add a list item in the on window integrated list.
///
/// @param[in] item List item to add
/// @param[in] itemPosition [opt] The position for item, default is on end
///
///
void AddListItem(ListItemPtr item, int itemPosition = -1)
{
m_interface->kodi_gui->window->add_list_item(m_interface->kodiBase, m_controlHandle, item->m_controlHandle, itemPosition);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief To add a list item based upon string in the on window integrated list.
///
/// @param[in] item List item to add
/// @param[in] itemPosition [opt] The position for item, default is on end
///
///
void AddListItem(const std::string item, int itemPosition = -1)
{
m_interface->kodi_gui->window->add_list_item(m_interface->kodiBase, m_controlHandle, std::make_shared<kodi::gui::CListItem>(item)->m_controlHandle, itemPosition);
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow
/// @brief To get list item control class on wanted position.
///
/// @param[in] listPos Position from where control is needed
/// @return The list item control class or null if not found
///
/// @warning Function returns a new generated **CListItem** class!
///
ListItemPtr GetListItem(int listPos)
{
GUIHANDLE handle = m_interface->kodi_gui->window->get_list_item(m_interface->kodiBase, m_controlHandle, listPos);
if (!handle)
return ListItemPtr();
return std::make_shared<kodi::gui::CListItem>(handle);
}
//--------------------------------------------------------------------------
//==========================================================================
//
/// @defgroup cpp_kodi_gui_CWindow_callbacks Callback functions from Kodi to add-on
/// \ingroup cpp_kodi_gui_CWindow
//@{
/// @brief <b>GUI window callback functions.</b>
///
/// Functions to handle control callbacks from Kodi
///
/// ------------------------------------------------------------------------
///
/// @link cpp_kodi_gui_CWindow Go back to normal functions from CWindow@endlink
//
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief OnInit method.
///
/// @return Return true if initialize was done successful
///
///
virtual bool OnInit() { return false; }
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief OnFocus method.
///
/// @param[in] controlId GUI control identifier
/// @return Return true if focus condition was handled there or false to handle them by Kodi itself
///
///
virtual bool OnFocus(int controlId) { return false; }
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief OnClick method.
///
/// @param[in] controlId GUI control identifier
/// @return Return true if click was handled there
/// or false to handle them by Kodi itself
///
///
virtual bool OnClick(int controlId) { return false; }
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief OnAction method.
///
/// @param[in] actionId The action id to perform, see
/// \ref kodi_key_action_ids to get list of
/// them
/// @return Return true if action was handled there
/// or false to handle them by Kodi itself
///
///
/// This method will receive all actions that the main program will send
/// to this window.
///
/// @note
/// - By default, only the \c PREVIOUS_MENU and \c NAV_BACK actions are handled.
/// - Overwrite this method to let your code handle all actions.
/// - Don't forget to capture \c ACTION_PREVIOUS_MENU or \c ACTION_NAV_BACK, else the user can't close this window.
///
///
///--------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.cpp}
/// ..
/// /* Window used with parent / child way */
/// bool cYOUR_CLASS::OnAction(int actionId)
/// {
/// switch (action)
/// {
/// case ACTION_PREVIOUS_MENU:
/// case ACTION_NAV_BACK:
/// printf("action recieved: previous");
/// Close();
/// return true;
/// case ACTION_SHOW_INFO:
/// printf("action recieved: show info");
/// break;
/// case ACTION_STOP:
/// printf("action recieved: stop");
/// break;
/// case ACTION_PAUSE:
/// printf("action recieved: pause");
/// break;
/// default:
/// break;
/// }
/// return false;
/// }
/// ..
/// ~~~~~~~~~~~~~
///
virtual bool OnAction(int actionId)
{
switch (actionId)
{
case ACTION_PREVIOUS_MENU:
case ACTION_NAV_BACK:
Close();
return true;
default:
break;
}
return false;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief Get context menu buttons for list entry
///
/// @param[in] itemNumber selected list item entry
/// @param[in] buttons list where context menus becomes added with his
/// identifier and name.
///
virtual void GetContextButtons(int itemNumber, std::vector< std::pair<unsigned int, std::string> > &buttons)
{
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief Called after selection in context menu
///
/// @param[in] itemNumber selected list item entry
/// @param[in] button the pressed button id
/// @return true if handled, otherwise false
///
virtual bool OnContextButton(int itemNumber, unsigned int button)
{
return false;
}
//--------------------------------------------------------------------------
//==========================================================================
///
/// \ingroup cpp_kodi_gui_CWindow_callbacks
/// @brief **Set independent callbacks**
///
/// If the class is used independent (with "new CWindow") and
/// not as parent (with "cCLASS_own : CWindow") from own must be the
/// callback from Kodi to add-on overdriven with own functions!
///
/// @param[in] cbhdl The pointer to own handle data
/// structure / class
/// @param[in] CBOnInit Own defined window init function
/// @param[in] CBOnFocus Own defined focus function
/// @param[in] CBOnClick Own defined click function
/// @param[in] CBOnAction Own defined action function
/// @param[in] CBGetContextButtons [opt] To get context menu entries for
/// lists function
/// @param[in] CBOnContextButton [opt] Used context menu entry function
///
///
///--------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.cpp}
/// ...
///
/// bool OnInit(GUIHANDLE cbhdl)
/// {
/// ...
/// return true;
/// }
///
/// bool OnFocus(GUIHANDLE cbhdl, int controlId)
/// {
/// ...
/// return true;
/// }
///
/// bool OnClick(GUIHANDLE cbhdl, int controlId)
/// {
/// ...
/// return true;
/// }
///
/// bool OnAction(GUIHANDLE cbhdl, int actionId)
/// {
/// ...
/// return true;
/// }
///
/// ...
/// /* Somewhere where you create the window */
/// CWindow myWindow = new CWindow;
/// myWindow->SetIndependentCallbacks(myWindow, OnInit, OnFocus, OnClick, OnAction);
/// ...
/// ~~~~~~~~~~~~~
///
void SetIndependentCallbacks(
GUIHANDLE cbhdl,
bool (*CBOnInit) (GUIHANDLE cbhdl),
bool (*CBOnFocus) (GUIHANDLE cbhdl, int controlId),
bool (*CBOnClick) (GUIHANDLE cbhdl, int controlId),
bool (*CBOnAction) (GUIHANDLE cbhdl, int actionId),
void (*CBGetContextButtons) (GUIHANDLE cbhdl, int itemNumber, gui_context_menu_pair* buttons, unsigned int* size) = nullptr,
bool (*CBOnContextButton) (GUIHANDLE cbhdl, int itemNumber, unsigned int button) = nullptr)
{
if (!cbhdl ||
!CBOnInit || !CBOnFocus || !CBOnClick || !CBOnAction)
{
kodi::Log(ADDON_LOG_FATAL, "kodi::gui::CWindow::%s called with nullptr !!!", __FUNCTION__);
return;
}
m_interface->kodi_gui->window->set_callbacks(m_interface->kodiBase, m_controlHandle, cbhdl,
CBOnInit, CBOnFocus, CBOnClick, CBOnAction,
CBGetContextButtons, CBOnContextButton);
}
//--------------------------------------------------------------------------
//@}
private:
static bool CBOnInit(GUIHANDLE cbhdl)
{
return static_cast<CWindow*>(cbhdl)->OnInit();
}
static bool CBOnFocus(GUIHANDLE cbhdl, int controlId)
{
return static_cast<CWindow*>(cbhdl)->OnFocus(controlId);
}
static bool CBOnClick(GUIHANDLE cbhdl, int controlId)
{
return static_cast<CWindow*>(cbhdl)->OnClick(controlId);
}
static bool CBOnAction(GUIHANDLE cbhdl, int actionId)
{
return static_cast<CWindow*>(cbhdl)->OnAction(actionId);
}
static void CBGetContextButtons(GUIHANDLE cbhdl, int itemNumber, gui_context_menu_pair* buttons, unsigned int* size)
{
std::vector< std::pair<unsigned int, std::string> > buttonList;
static_cast<CWindow*>(cbhdl)->GetContextButtons(itemNumber, buttonList);
if (!buttonList.empty())
{
unsigned int presentSize = buttonList.size();
if (presentSize > *size)
kodi::Log(ADDON_LOG_WARNING, "GetContextButtons: More as allowed '%i' entries present!", *size);
else
*size = presentSize;
for (unsigned int i = 0; i < *size; ++i)
{
buttons[i].id = buttonList[i].first;
strncpy(buttons[i].name, buttonList[i].second.c_str(), ADDON_MAX_CONTEXT_ENTRY_NAME_LENGTH);
}
}
}
static bool CBOnContextButton(GUIHANDLE cbhdl, int itemNumber, unsigned int button)
{
return static_cast<CWindow*>(cbhdl)->OnContextButton(itemNumber, button);
}
};
} /* namespace gui */
} /* namespace kodi */
|