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/*
* Copyright (C) 2005-2020 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#ifdef __cplusplus
#include "../General.h"
#include <chrono>
#include <condition_variable>
#include <future>
#include <mutex>
#include <thread>
namespace kodi
{
namespace tools
{
//==============================================================================
/// @defgroup cpp_kodi_tools_CThread class CThread
/// @ingroup cpp_kodi_tools
/// @brief **Helper class to represent threads of execution**\n
/// An execution thread is a sequence of instructions that can run concurrently
/// with other such sequences in multithreaded environments while sharing the
/// same address space.
///
/// Is intended to reduce any code work of C++ on addons and to have them faster
/// to use.
///
/// His code uses the support of platform-independent thread system introduced
/// with C++11.
///
/// ----------------------------------------------------------------------------
///
/// **Example:**
/// ~~~~~~~~~~~~~{.cpp}
/// #include <kodi/tools/Thread.h>
/// #include <kodi/AddonBase.h>
///
/// class ATTRIBUTE_HIDDEN CTestAddon
/// : public kodi::addon::CAddonBase,
/// public kodi::tools::CThread
/// {
/// public:
/// CTestAddon() = default;
///
/// ADDON_STATUS Create() override;
///
/// void Process() override;
/// };
///
/// ADDON_STATUS CTestAddon::Create()
/// {
/// kodi::Log(ADDON_LOG_INFO, "Starting thread");
/// CreateThread();
///
/// Sleep(4000);
///
/// kodi::Log(ADDON_LOG_INFO, "Stopping thread");
/// // This added as example and also becomes stopped by class destructor
/// StopThread();
///
/// return ADDON_STATUS_OK;
/// }
///
/// void CTestAddon::Process()
/// {
/// kodi::Log(ADDON_LOG_INFO, "Thread started");
///
/// while (!m_threadStop)
/// {
/// kodi::Log(ADDON_LOG_INFO, "Hello World");
/// Sleep(1000);
/// }
///
/// kodi::Log(ADDON_LOG_INFO, "Thread ended");
/// }
///
/// ADDONCREATOR(CTestAddon)
/// ~~~~~~~~~~~~~
///
///@{
class CThread
{
public:
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Class constructor.
///
CThread() : m_threadStop(false) {}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Class destructor.
///
virtual ~CThread()
{
StopThread();
if (m_thread != nullptr)
{
m_thread->detach();
delete m_thread;
}
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Check auto delete is enabled on this thread class.
///
/// @return true if auto delete is used, false otherwise
///
bool IsAutoDelete() const { return m_autoDelete; }
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Check caller is on this running thread.
///
/// @return true if called from thread inside the class, false if from another
/// thread
///
bool IsCurrentThread() const { return m_threadId == std::this_thread::get_id(); }
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Check thread inside this class is running and active.
///
/// @note This function should be used from outside and not within process to
/// check thread is active. Use use atomic bool @ref m_threadStop for this.
///
/// @return true if running, false if not
///
bool IsRunning() const
{
if (m_thread != nullptr)
{
// it's possible that the thread exited on it's own without a call to StopThread. If so then
// the promise should be fulfilled.
std::future_status stat = m_future.wait_for(std::chrono::milliseconds(0));
// a status of 'ready' means the future contains the value so the thread has exited
// since the thread can't exit without setting the future.
if (stat == std::future_status::ready) // this is an indication the thread has exited.
return false;
return true; // otherwise the thread is still active.
}
else
return false;
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Create a new thread defined by this class on child.
///
/// This starts then @ref Process() where is available on the child by addon.
///
/// @param[in] autoDelete To set thread to delete itself after end, default is
/// false
///
void CreateThread(bool autoDelete = false)
{
if (m_thread != nullptr)
{
// if the thread exited on it's own, without a call to StopThread, then we can get here
// incorrectly. We should be able to determine this by checking the promise.
std::future_status stat = m_future.wait_for(std::chrono::milliseconds(0));
// a status of 'ready' means the future contains the value so the thread has exited
// since the thread can't exit without setting the future.
if (stat == std::future_status::ready) // this is an indication the thread has exited.
StopThread(true); // so let's just clean up
else
{ // otherwise we have a problem.
kodi::Log(ADDON_LOG_FATAL, "%s - fatal error creating thread - old thread id not null",
__func__);
exit(1);
}
}
m_autoDelete = autoDelete;
m_threadStop = false;
m_startEvent.notify_all();
m_stopEvent.notify_all();
std::promise<bool> prom;
m_future = prom.get_future();
{
// The std::thread internals must be set prior to the lambda doing
// any work. This will cause the lambda to wait until m_thread
// is fully initialized. Interestingly, using a std::atomic doesn't
// have the appropriate memory barrier behavior to accomplish the
// same thing so a full system mutex needs to be used.
std::unique_lock<std::recursive_mutex> lock(m_threadMutex);
m_thread = new std::thread(
[](CThread* thread, std::promise<bool> promise) {
try
{
{
// Wait for the pThread->m_thread internals to be set. Otherwise we could
// get to a place where we're reading, say, the thread id inside this
// lambda's call stack prior to the thread that kicked off this lambda
// having it set. Once this lock is released, the CThread::Create function
// that kicked this off is done so everything should be set.
std::unique_lock<std::recursive_mutex> lock(thread->m_threadMutex);
}
thread->m_threadId = std::this_thread::get_id();
std::stringstream ss;
ss << thread->m_threadId;
std::string id = ss.str();
bool autodelete = thread->m_autoDelete;
kodi::Log(ADDON_LOG_DEBUG, "Thread %s start, auto delete: %s", id.c_str(),
(autodelete ? "true" : "false"));
thread->m_running = true;
thread->m_startEvent.notify_one();
thread->Process();
if (autodelete)
{
kodi::Log(ADDON_LOG_DEBUG, "Thread %s terminating (autodelete)", id.c_str());
delete thread;
thread = nullptr;
}
else
kodi::Log(ADDON_LOG_DEBUG, "Thread %s terminating", id.c_str());
}
catch (const std::exception& e)
{
kodi::Log(ADDON_LOG_DEBUG, "Thread Terminating with Exception: %s", e.what());
}
catch (...)
{
kodi::Log(ADDON_LOG_DEBUG, "Thread Terminating with Exception");
}
promise.set_value(true);
},
this, std::move(prom));
m_startEvent.wait(lock);
}
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Stop a running thread.
///
/// @param[in] wait As true (default) to wait until thread is finished and
/// stopped, as false the function return directly and thread
/// becomes independently stopped.
///
void StopThread(bool wait = true)
{
std::unique_lock<std::recursive_mutex> lock(m_threadMutex);
if (m_threadStop)
return;
if (m_thread && !m_running)
m_startEvent.wait(lock);
m_running = false;
m_threadStop = true;
m_stopEvent.notify_one();
std::thread* lthread = m_thread;
if (lthread != nullptr && wait && !IsCurrentThread())
{
lock.unlock();
if (lthread->joinable())
lthread->join();
delete m_thread;
m_thread = nullptr;
m_threadId = std::thread::id();
}
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Thread sleep with given amount of milliseconds.
///
/// This makes a sleep in the thread with a given time value. If it is called
/// within the process itself, it is also checked whether the thread is
/// terminated and the sleep process is thereby interrupted.
///
/// If the external point calls this, only a regular sleep is used, which runs
/// through completely.
///
/// @param[in] milliseconds Time to sleep
///
void Sleep(uint32_t milliseconds)
{
if (milliseconds > 10 && IsCurrentThread())
{
std::unique_lock<std::recursive_mutex> lock(m_threadMutex);
m_stopEvent.wait_for(lock, std::chrono::milliseconds(milliseconds));
}
else
{
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
}
}
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief The function returns when the thread execution has completed or
/// timing is reached in milliseconds beforehand
///
/// This synchronizes the moment this function returns with the completion of
/// all operations on the thread.
///
/// @param[in] milliseconds Time to wait for join
///
bool Join(unsigned int milliseconds)
{
std::unique_lock<std::recursive_mutex> lock(m_threadMutex);
std::thread* lthread = m_thread;
if (lthread != nullptr)
{
if (IsCurrentThread())
return false;
{
m_threadMutex.unlock(); // don't hold the thread lock while we're waiting
std::future_status stat = m_future.wait_for(std::chrono::milliseconds(milliseconds));
if (stat != std::future_status::ready)
return false;
m_threadMutex.lock();
}
// it's possible it's already joined since we released the lock above.
if (lthread->joinable())
m_thread->join();
return true;
}
else
return false;
}
//----------------------------------------------------------------------------
protected:
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief The function to be added by the addon as a child to carry out the
/// process thread.
///
/// Use @ref m_threadStop to check about active of thread and want stopped from
/// external place.
///
/// @note This function is necessary and must be implemented by the addon.
///
virtual void Process() = 0;
//----------------------------------------------------------------------------
//============================================================================
/// @ingroup cpp_kodi_tools_CThread
/// @brief Atomic bool to indicate thread is active.
///
/// This should be used in @ref Process() to check the activity of the thread and,
/// if true, to terminate the process.
///
/// - <b>`false`</b>: Thread active and should be run
/// - <b>`true`</b>: Thread ends and should be stopped
///
std::atomic<bool> m_threadStop;
//----------------------------------------------------------------------------
private:
bool m_autoDelete = false;
bool m_running = false;
std::condition_variable_any m_stopEvent;
std::condition_variable_any m_startEvent;
std::recursive_mutex m_threadMutex;
std::thread::id m_threadId;
std::thread* m_thread = nullptr;
std::future<bool> m_future;
};
///@}
//------------------------------------------------------------------------------
} /* namespace tools */
} /* namespace kodi */
#endif /* __cplusplus */
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