summaryrefslogtreecommitdiffstats
path: root/pacman-c++/actor.h
diff options
context:
space:
mode:
authormanuel <manuel@mausz.at>2011-04-20 02:19:08 +0200
committermanuel <manuel@mausz.at>2011-04-20 02:19:08 +0200
commitbbd2a69a962d15f74a4afcb7b66462eac9fa5008 (patch)
tree17527ce744a9f1c4beb85e953a60f832cdd09068 /pacman-c++/actor.h
parent58ba349f19f98fe3af5332188f5d3dfe4d076807 (diff)
downloadfoop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.tar.gz
foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.tar.bz2
foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.zip
game rounds finally implemented:
- game rounds will be detected during the round AND - a new map will be send in the NEXT tick to the clients
Diffstat (limited to 'pacman-c++/actor.h')
-rw-r--r--pacman-c++/actor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/pacman-c++/actor.h b/pacman-c++/actor.h
index 41ad232..389d7c6 100644
--- a/pacman-c++/actor.h
+++ b/pacman-c++/actor.h
@@ -34,6 +34,7 @@ public:
34 34
35 PixmapItem &icon(); 35 PixmapItem &icon();
36 Movement direction(); 36 Movement direction();
37 void resetDirection();
37 bool isLocal(); 38 bool isLocal();
38 void move(Movement direction); 39 void move(Movement direction);
39 bool isMoving(); 40 bool isMoving();