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| author | manuel <manuel@mausz.at> | 2011-04-20 02:19:08 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2011-04-20 02:19:08 +0200 |
| commit | bbd2a69a962d15f74a4afcb7b66462eac9fa5008 (patch) | |
| tree | 17527ce744a9f1c4beb85e953a60f832cdd09068 /pacman-c++/actor.h | |
| parent | 58ba349f19f98fe3af5332188f5d3dfe4d076807 (diff) | |
| download | foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.tar.gz foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.tar.bz2 foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.zip | |
game rounds finally implemented:
- game rounds will be detected during the round AND
- a new map will be send in the NEXT tick to the clients
Diffstat (limited to 'pacman-c++/actor.h')
| -rw-r--r-- | pacman-c++/actor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/pacman-c++/actor.h b/pacman-c++/actor.h index 41ad232..389d7c6 100644 --- a/pacman-c++/actor.h +++ b/pacman-c++/actor.h | |||
| @@ -34,6 +34,7 @@ public: | |||
| 34 | 34 | ||
| 35 | PixmapItem &icon(); | 35 | PixmapItem &icon(); |
| 36 | Movement direction(); | 36 | Movement direction(); |
| 37 | void resetDirection(); | ||
| 37 | bool isLocal(); | 38 | bool isLocal(); |
| 38 | void move(Movement direction); | 39 | void move(Movement direction); |
| 39 | bool isMoving(); | 40 | bool isMoving(); |
