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authormanuel <manuel@mausz.at>2011-04-11 02:24:48 +0200
committermanuel <manuel@mausz.at>2011-04-11 02:24:48 +0200
commit43061892c7c9d341bacb7c679444f2885bd56907 (patch)
treefaae1880915c23f85901fa4f0ef7f2e5465681ec /pacman-c++/audio.cpp
parent57e3e48eb558b73077c2b5b4e531ee1cd75b0fbf (diff)
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- make use of my_color (still TODO: pre-game dialog (with intro music) + display own color first in scoreboard)
- remove some audio debugging noice
Diffstat (limited to 'pacman-c++/audio.cpp')
-rw-r--r--pacman-c++/audio.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/pacman-c++/audio.cpp b/pacman-c++/audio.cpp
index ebeda2b..d74445a 100644
--- a/pacman-c++/audio.cpp
+++ b/pacman-c++/audio.cpp
@@ -13,7 +13,9 @@ bool AudioManager::m_working = false;
13AudioManager::AudioManager() 13AudioManager::AudioManager()
14 : m_muted(true) 14 : m_muted(true)
15{ 15{
16#ifndef SERVER 16#ifdef SERVER
17 qDebug() << "Server has no sound"
18#else
17 preload(); 19 preload();
18 20
19 AudioPlayer *firstplayer = new AudioPlayer(this); 21 AudioPlayer *firstplayer = new AudioPlayer(this);
@@ -22,8 +24,6 @@ AudioManager::AudioManager()
22 m_players.append(firstplayer); 24 m_players.append(firstplayer);
23 25
24 m_muted = false; 26 m_muted = false;
25#else
26 qDebug() << "Server has no sound"
27#endif // SERVER 27#endif // SERVER
28} 28}
29 29
@@ -47,7 +47,6 @@ void AudioManager::setMuted(bool mute)
47 if (mute == m_muted) 47 if (mute == m_muted)
48 return; 48 return;
49 49
50 qDebug() << "mute";
51 for(int i = 0; i < m_players.count(); ++i) 50 for(int i = 0; i < m_players.count(); ++i)
52 m_players.at(i)->setMuted(mute); 51 m_players.at(i)->setMuted(mute);
53 m_muted = mute; 52 m_muted = mute;