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authormanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
committermanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
commit651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch)
treea60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/block.h
parentfae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff)
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make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/block.h')
-rw-r--r--pacman-c++/block.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/pacman-c++/block.h b/pacman-c++/block.h
index 9e49a7d..db104e3 100644
--- a/pacman-c++/block.h
+++ b/pacman-c++/block.h
@@ -1,12 +1,12 @@
1#ifndef BLOCK_H 1#ifndef BLOCK_H
2#define BLOCK_H 2#define BLOCK_H
3 3
4#include "pixmapitem.h" 4#include "gameentity.h"
5#include "constants.h" 5#include "constants.h"
6#include <QMap> 6#include <QMap>
7 7
8class Block 8class Block
9 : public PixmapItem 9 : public GameEntity
10{ 10{
11public: 11public:
12 enum Neighbour 12 enum Neighbour