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authormanuel <manuel@mausz.at>2011-04-20 02:19:08 +0200
committermanuel <manuel@mausz.at>2011-04-20 02:19:08 +0200
commitbbd2a69a962d15f74a4afcb7b66462eac9fa5008 (patch)
tree17527ce744a9f1c4beb85e953a60f832cdd09068 /pacman-c++/constants.h
parent58ba349f19f98fe3af5332188f5d3dfe4d076807 (diff)
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game rounds finally implemented:
- game rounds will be detected during the round AND - a new map will be send in the NEXT tick to the clients
Diffstat (limited to 'pacman-c++/constants.h')
-rw-r--r--pacman-c++/constants.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/pacman-c++/constants.h b/pacman-c++/constants.h
index 20a0e15..f9f40f9 100644
--- a/pacman-c++/constants.h
+++ b/pacman-c++/constants.h
@@ -51,6 +51,7 @@ namespace Constants {
51 const unsigned int weight_hunt = 10; 51 const unsigned int weight_hunt = 10;
52 const unsigned int weight_bonus_point = 3; 52 const unsigned int weight_bonus_point = 3;
53 const unsigned int weight_point = 1; 53 const unsigned int weight_point = 1;
54 const unsigned int weight_colorblock = 5;
54 } 55 }
55} 56}
56 57