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| author | manuel <manuel@mausz.at> | 2011-04-12 18:08:02 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2011-04-12 18:08:02 +0200 |
| commit | 651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch) | |
| tree | a60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/gameentity.cpp | |
| parent | fae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff) | |
| download | foop-651a1bee1adc5318922d1b37b0cea11a65df71e2.tar.gz foop-651a1bee1adc5318922d1b37b0cea11a65df71e2.tar.bz2 foop-651a1bee1adc5318922d1b37b0cea11a65df71e2.zip | |
make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem:
- this is naturally better
- allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/gameentity.cpp')
| -rw-r--r-- | pacman-c++/gameentity.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/pacman-c++/gameentity.cpp b/pacman-c++/gameentity.cpp index 8711ebe..9dc72ec 100644 --- a/pacman-c++/gameentity.cpp +++ b/pacman-c++/gameentity.cpp | |||
| @@ -1,6 +1,9 @@ | |||
| 1 | #include "gameentity.h" | 1 | #include "gameentity.h" |
| 2 | 2 | ||
| 3 | GameEntity::GameEntity() | 3 | GameEntity::GameEntity(Color::Color color, QGraphicsItem *parent) |
| 4 | : m_eaten(false) | 4 | : PixmapItem(parent), m_eaten(false), m_color(color) |
| 5 | { | 5 | {} |
| 6 | } | 6 | |
| 7 | GameEntity::GameEntity(QGraphicsItem *parent) | ||
| 8 | : PixmapItem(parent), m_eaten(false), m_color(Color::none) | ||
| 9 | {} | ||
