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authormanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
committermanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
commit651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch)
treea60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/gameentity.cpp
parentfae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff)
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make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/gameentity.cpp')
-rw-r--r--pacman-c++/gameentity.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/pacman-c++/gameentity.cpp b/pacman-c++/gameentity.cpp
index 8711ebe..9dc72ec 100644
--- a/pacman-c++/gameentity.cpp
+++ b/pacman-c++/gameentity.cpp
@@ -1,6 +1,9 @@
1#include "gameentity.h" 1#include "gameentity.h"
2 2
3GameEntity::GameEntity() 3GameEntity::GameEntity(Color::Color color, QGraphicsItem *parent)
4 : m_eaten(false) 4 : PixmapItem(parent), m_eaten(false), m_color(color)
5{ 5{}
6} 6
7GameEntity::GameEntity(QGraphicsItem *parent)
8 : PixmapItem(parent), m_eaten(false), m_color(Color::none)
9{}