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| author | manuel <manuel@mausz.at> | 2011-04-12 18:08:02 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2011-04-12 18:08:02 +0200 |
| commit | 651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch) | |
| tree | a60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/pacman.server.pro | |
| parent | fae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff) | |
| download | foop-651a1bee1adc5318922d1b37b0cea11a65df71e2.tar.gz foop-651a1bee1adc5318922d1b37b0cea11a65df71e2.tar.bz2 foop-651a1bee1adc5318922d1b37b0cea11a65df71e2.zip | |
make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem:
- this is naturally better
- allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/pacman.server.pro')
0 files changed, 0 insertions, 0 deletions
