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| author | manuel <manuel@mausz.at> | 2011-04-20 02:19:08 +0200 |
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| committer | manuel <manuel@mausz.at> | 2011-04-20 02:19:08 +0200 |
| commit | bbd2a69a962d15f74a4afcb7b66462eac9fa5008 (patch) | |
| tree | 17527ce744a9f1c4beb85e953a60f832cdd09068 /pacman-c++/pics/actor2icon.png | |
| parent | 58ba349f19f98fe3af5332188f5d3dfe4d076807 (diff) | |
| download | foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.tar.gz foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.tar.bz2 foop-bbd2a69a962d15f74a4afcb7b66462eac9fa5008.zip | |
game rounds finally implemented:
- game rounds will be detected during the round AND
- a new map will be send in the NEXT tick to the clients
Diffstat (limited to 'pacman-c++/pics/actor2icon.png')
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