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authormanuel <manuel@mausz.at>2011-04-17 19:54:02 +0200
committermanuel <manuel@mausz.at>2011-04-17 19:54:02 +0200
commit19c9c38d28cdaafcc1b496027f53dcd1914037cf (patch)
tree416d1efa5ed1dd9fdcea55cb5794fdb25d3bbb87 /pacman-c++/point.cpp
parent65195fdab6262d31056c74f922376de3b009943c (diff)
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get rid of two dynamic_casts and use qgraphicitem_cast which is A LOT faster (it makes use of static casts)
Diffstat (limited to 'pacman-c++/point.cpp')
-rw-r--r--pacman-c++/point.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/pacman-c++/point.cpp b/pacman-c++/point.cpp
index 7be09c0..2257b12 100644
--- a/pacman-c++/point.cpp
+++ b/pacman-c++/point.cpp
@@ -10,6 +10,8 @@ namespace
10Point::Point(QGraphicsItem *parent) 10Point::Point(QGraphicsItem *parent)
11 : GameEntity(parent) 11 : GameEntity(parent)
12{ 12{
13 m_type = Type;
14
13 /* empty object for servers */ 15 /* empty object for servers */
14 if (Constants::server) 16 if (Constants::server)
15 return; 17 return;