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authormanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
committermanuel <manuel@mausz.at>2011-04-12 18:08:02 +0200
commit651a1bee1adc5318922d1b37b0cea11a65df71e2 (patch)
treea60d4921d569f0b4b817e31e049cbc64d11d05f9 /pacman-c++/point.h
parentfae7c3377c8995b217e620c5cf1e963b3ab1e84a (diff)
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make removal of items from scene delayed by one tick (looks better)
all items are now derived from gameentity and gameentity is derived from pixmapitem: - this is naturally better - allows us to add a generic gameentity.color()
Diffstat (limited to 'pacman-c++/point.h')
-rw-r--r--pacman-c++/point.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/pacman-c++/point.h b/pacman-c++/point.h
index 944764b..9fd9929 100644
--- a/pacman-c++/point.h
+++ b/pacman-c++/point.h
@@ -1,10 +1,10 @@
1#ifndef POINT_H 1#ifndef POINT_H
2#define POINT_H 2#define POINT_H
3 3
4#include "pixmapitem.h" 4#include "gameentity.h"
5 5
6class Point 6class Point
7 : public PixmapItem 7 : public GameEntity
8{ 8{
9public: 9public:
10 Point(QGraphicsItem *parent=0); 10 Point(QGraphicsItem *parent=0);