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| author | manuel <manuel@mausz.at> | 2011-05-05 00:57:07 +0200 |
|---|---|---|
| committer | manuel <manuel@mausz.at> | 2011-05-05 00:57:07 +0200 |
| commit | ce48af53646cd9e7ec762fc1ac176b3aa620b11d (patch) | |
| tree | f8fbf2cae8c7d0cbac2696a8f4cf94410bfb4928 /pacman-c++/server.cpp | |
| parent | e54ccad07e256ba877bd41d70bd358bd0085bd1e (diff) | |
| download | foop-ce48af53646cd9e7ec762fc1ac176b3aa620b11d.tar.gz foop-ce48af53646cd9e7ec762fc1ac176b3aa620b11d.tar.bz2 foop-ce48af53646cd9e7ec762fc1ac176b3aa620b11d.zip | |
- refactorized the whole project and made a few subprojects
- replaced tcp with enet
- added connect dialog
- some smaller bugfixes
Diffstat (limited to 'pacman-c++/server.cpp')
| -rw-r--r-- | pacman-c++/server.cpp | 900 |
1 files changed, 0 insertions, 900 deletions
diff --git a/pacman-c++/server.cpp b/pacman-c++/server.cpp deleted file mode 100644 index 2311c81..0000000 --- a/pacman-c++/server.cpp +++ /dev/null | |||
| @@ -1,900 +0,0 @@ | |||
| 1 | #include "server.h" | ||
| 2 | #include "util.h" | ||
| 3 | #include "pacman.pb.h" | ||
| 4 | #include "block.h" | ||
| 5 | #include "anyoption.h" | ||
| 6 | #include "bonuspoint.h" | ||
| 7 | #include "point.h" | ||
| 8 | #include <QtNetwork/QTcpServer> | ||
| 9 | #include <QtNetwork/QTcpSocket> | ||
| 10 | #include <QTextStream> | ||
| 11 | #include <sys/types.h> | ||
| 12 | |||
| 13 | Server::Server(QWidget *parent) | ||
| 14 | : SceneHolder(parent), m_bindaddress(QHostAddress::Any), | ||
| 15 | m_port(Constants::Networking::port), m_numbots(0), | ||
| 16 | m_rounds(3), m_curRound(0), m_running(false), m_finishRound(false) | ||
| 17 | { | ||
| 18 | /* determine max players by using order array */ | ||
| 19 | for(m_maxplayers = 0; Color::order[m_maxplayers] != Color::none; ++m_maxplayers); | ||
| 20 | } | ||
| 21 | |||
| 22 | bool Server::run() | ||
| 23 | { | ||
| 24 | /* create eating order list first - this can also be created dynamically per round (theoretically) */ | ||
| 25 | for(unsigned int i = 0; i < m_maxplayers; ++i) | ||
| 26 | m_eatingorder.append(Color::order[i]); | ||
| 27 | m_eatingorder.append(m_eatingorder.at(0)); | ||
| 28 | |||
| 29 | m_tickTimer = new QTimer(this); | ||
| 30 | m_tickTimer->setInterval(Constants::tick); | ||
| 31 | connect(m_tickTimer, SIGNAL(timeout()), this, SLOT(tick())); | ||
| 32 | |||
| 33 | std::cout << "[Server] Running server..." << std::endl | ||
| 34 | << "[Server] Max players: " << m_maxplayers << std::endl | ||
| 35 | << "[Server] Number of bots: " << m_numbots << std::endl | ||
| 36 | << "[Server] Number of rounds: " << m_rounds << std::endl; | ||
| 37 | if (!waitForClientConnections()) | ||
| 38 | return false; | ||
| 39 | |||
| 40 | connect(this, SIGNAL(allPointsRemoved()), this, SLOT(setFinishRound())); | ||
| 41 | initRoundMap(); | ||
| 42 | return true; | ||
| 43 | } | ||
| 44 | |||
| 45 | void Server::tick() | ||
| 46 | { | ||
| 47 | //qDebug() << "[Tick] Doing server update"; | ||
| 48 | if (m_finishRound) | ||
| 49 | stopGame(true); | ||
| 50 | if (!m_running) | ||
| 51 | { | ||
| 52 | Transmission::map_t map = Util::createEmptyMap(); | ||
| 53 | sendUpdate(map); | ||
| 54 | Util::deleteMap(map); | ||
| 55 | return; | ||
| 56 | } | ||
| 57 | |||
| 58 | /* let the bots move */ | ||
| 59 | foreach (Color::Color color, m_bots) | ||
| 60 | botCalculate(m_actors[color]); | ||
| 61 | |||
| 62 | /* move on the virtual map */ | ||
| 63 | Transmission::map_t map = calculateUpdates(); | ||
| 64 | updateMap(map); | ||
| 65 | |||
| 66 | /* add a random bonus point */ | ||
| 67 | QPoint pos = addRandomPoint(map, Transmission::bonuspoint); | ||
| 68 | if (!pos.isNull()) | ||
| 69 | updateMap(map, pos.x(), pos.y()); | ||
| 70 | |||
| 71 | /* add/remove random colorized block */ | ||
| 72 | if (this->property("coloredblocks").toBool()) | ||
| 73 | colorizeBlocks(map); | ||
| 74 | |||
| 75 | sendUpdate(map); | ||
| 76 | Util::deleteMap(map); | ||
| 77 | } | ||
| 78 | |||
| 79 | Transmission::map_t Server::calculateUpdates() | ||
| 80 | { | ||
| 81 | QMap<Color::Color, QPair<QPoint, QPoint> > movements; | ||
| 82 | Transmission::map_t map = Util::createEmptyMap(); | ||
| 83 | |||
| 84 | QMutableMapIterator<Color::Color, Actor::Movement> i(m_actorMovements); | ||
| 85 | while (i.hasNext()) | ||
| 86 | { | ||
| 87 | i.next(); | ||
| 88 | Color::Color color = i.key(); | ||
| 89 | Actor *actor = m_actors[color]; | ||
| 90 | QPoint mapPosition = CoordToMapPosition(actor->pos().toPoint()); | ||
| 91 | Actor::Movement direction = i.value(); | ||
| 92 | int turn = 0; | ||
| 93 | |||
| 94 | invalid_direction: | ||
| 95 | ++turn; | ||
| 96 | qDebug() << "[Calc] Actor wants to move: color=" << color | ||
| 97 | << "pos=" << mapPosition << "direction=" << direction; | ||
| 98 | |||
| 99 | QPoint newMapPosition = mapPosition + Actor::movementToPoint(direction); | ||
| 100 | if (newMapPosition.x() < 0) | ||
| 101 | newMapPosition.setX(0); | ||
| 102 | if (newMapPosition.x() >= visualMap.size()) | ||
| 103 | newMapPosition.setX(visualMap.size() - 1); | ||
| 104 | if (newMapPosition.y() < 0) | ||
| 105 | newMapPosition.setY(0); | ||
| 106 | if (newMapPosition.y() >= visualMap[newMapPosition.x()].size()) | ||
| 107 | newMapPosition.setY(visualMap[newMapPosition.x()].size() - 1); | ||
| 108 | |||
| 109 | /* check if there's an item at new location of actor */ | ||
| 110 | GameEntity *item = visualMap[newMapPosition.x()][newMapPosition.y()]; | ||
| 111 | GameEntity *oldItem = visualMap[mapPosition.x()][mapPosition.y()]; | ||
| 112 | if (item != NULL && oldItem != item) | ||
| 113 | { | ||
| 114 | qDebug() << "[Calc] Found item at new actor location"; | ||
| 115 | if (!item->checkEnter(actor)) | ||
| 116 | { | ||
| 117 | /* movement invalid. e.g. move against wall */ | ||
| 118 | newMapPosition = mapPosition; | ||
| 119 | qDebug() << "[Calc] Item blocks actor"; | ||
| 120 | } | ||
| 121 | else | ||
| 122 | { | ||
| 123 | /* apply actions of entering this field */ | ||
| 124 | GameEntity::EnteredState survive = item->enter(actor); | ||
| 125 | if (survive == GameEntity::DestroyedEntity) | ||
| 126 | map[newMapPosition.x()][newMapPosition.y()] = Transmission::empty | actor->color(); | ||
| 127 | else if (survive == GameEntity::DestroyedActor) | ||
| 128 | { | ||
| 129 | map[newMapPosition.x()][newMapPosition.y()] = Transmission::death | actor->color(); | ||
| 130 | m_actors[item->color()]->addRoundPoints(actor->getRoundPoints()); | ||
| 131 | actor->finishRound(true); | ||
| 132 | setFinishRound(); | ||
| 133 | } | ||
| 134 | } | ||
| 135 | } | ||
| 136 | |||
| 137 | /* movement didn't work - e.g. was blocked */ | ||
| 138 | if (mapPosition == newMapPosition) | ||
| 139 | { | ||
| 140 | /* check turn */ | ||
| 141 | if (turn == 1 && direction != actor->direction()) | ||
| 142 | { | ||
| 143 | /* set direction back to last known direction and try again */ | ||
| 144 | qDebug() << "[Calc] Movement was blocked. Trying last known actor direction"; | ||
| 145 | direction = actor->direction(); | ||
| 146 | goto invalid_direction; | ||
| 147 | } | ||
| 148 | else | ||
| 149 | { | ||
| 150 | /* second turn didn't work too -> stop movement */ | ||
| 151 | direction = Actor::None; | ||
| 152 | qDebug() << "[Calc] No good direction known. Movement stopped"; | ||
| 153 | } | ||
| 154 | } | ||
| 155 | |||
| 156 | /* store movement for collision */ | ||
| 157 | movements.insert(color, QPair<QPoint, QPoint>(mapPosition, newMapPosition)); | ||
| 158 | |||
| 159 | /* set direction (used for collision detection) */ | ||
| 160 | actor->setDirection(direction); | ||
| 161 | |||
| 162 | /* DEBUG: uncomments to disable auto-movement */ | ||
| 163 | //direction = Actor::None; | ||
| 164 | |||
| 165 | /* actor is not moving anymore: remove from list */ | ||
| 166 | if (direction == Actor::None) | ||
| 167 | i.remove(); | ||
| 168 | } | ||
| 169 | |||
| 170 | /* check for actor collision */ | ||
| 171 | QList<Actor *> blocked; | ||
| 172 | foreach(Color::Color color, movements.keys()) | ||
| 173 | { | ||
| 174 | Actor *actor = m_actors[color]; | ||
| 175 | QPoint oldpos = movements[color].first; | ||
| 176 | QPoint newpos = movements[color].second; | ||
| 177 | QPoint scenepos = actor->pos().toPoint(); | ||
| 178 | |||
| 179 | /* first move actor to new position */ | ||
| 180 | actor->move(actor->direction()); | ||
| 181 | |||
| 182 | /* next check for collisions */ | ||
| 183 | Actor *orderer = NULL; | ||
| 184 | Actor *meal = NULL; | ||
| 185 | foreach(Actor *other, m_actors) | ||
| 186 | { | ||
| 187 | if (actor == other) | ||
| 188 | continue; | ||
| 189 | if (!actor->collidesWithItem(other)) | ||
| 190 | continue; | ||
| 191 | /* both move in the same direction */ | ||
| 192 | if (actor->direction() == other->direction()) | ||
| 193 | continue; | ||
| 194 | |||
| 195 | if (other->canEat(actor, m_eatingorder)) | ||
| 196 | { | ||
| 197 | qDebug() << "[Collision] Actor" << actor->color() << "got EATEN by" << other->color(); | ||
| 198 | orderer = other; | ||
| 199 | meal = actor; | ||
| 200 | break; | ||
| 201 | } | ||
| 202 | else if (actor->canEat(other, m_eatingorder)) | ||
| 203 | { | ||
| 204 | qDebug() << "[Collision] Actor" << actor->color() << "EATS" << other->color(); | ||
| 205 | orderer = actor; | ||
| 206 | meal = other; | ||
| 207 | blocked.append(other); | ||
| 208 | break; | ||
| 209 | } | ||
| 210 | else | ||
| 211 | { | ||
| 212 | qDebug() << "[Collision] Actor" << actor->color() << "got BLOCKED by" << other->color(); | ||
| 213 | blocked.append(actor); | ||
| 214 | /* no break here */ | ||
| 215 | } | ||
| 216 | } | ||
| 217 | |||
| 218 | /* update map depending on collision */ | ||
| 219 | if (orderer != NULL && meal != NULL) | ||
| 220 | { | ||
| 221 | map[newpos.x()][newpos.y()] |= Transmission::pacman | Transmission::death | ||
| 222 | | orderer->color() | meal->color(); | ||
| 223 | orderer->addRoundPoints(meal->getRoundPoints()); | ||
| 224 | meal->finishRound(true); | ||
| 225 | setFinishRound(); | ||
| 226 | } | ||
| 227 | else if (blocked.contains(actor)) | ||
| 228 | { | ||
| 229 | /* move actor back early cause he won't move */ | ||
| 230 | actor->setPos(scenepos); | ||
| 231 | map[oldpos.x()][oldpos.y()] |= Transmission::pacman | color; | ||
| 232 | } | ||
| 233 | else | ||
| 234 | { | ||
| 235 | map[newpos.x()][newpos.y()] |= Transmission::pacman | color; | ||
| 236 | } | ||
| 237 | } | ||
| 238 | |||
| 239 | /* move all actors back to their origin position */ | ||
| 240 | foreach(Color::Color color, movements.keys()) | ||
| 241 | m_actors[color]->setPos(mapPositionToCoord(movements[color].first)); | ||
| 242 | |||
| 243 | #ifndef QT_NO_DEBUG | ||
| 244 | /* collision sanity check: colors must be unique */ | ||
| 245 | foreach(Color::Color col, m_eatingorder.toSet()) | ||
| 246 | { | ||
| 247 | QList<QPoint> found; | ||
| 248 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) | ||
| 249 | { | ||
| 250 | for (unsigned int y = 0; y < Constants::map_size.height; ++y) | ||
| 251 | { | ||
| 252 | if ((map[x][y] & Transmission::color_mask) & col) | ||
| 253 | found.append(QPoint(x, y)); | ||
| 254 | } | ||
| 255 | } | ||
| 256 | if (found.count() > 1) | ||
| 257 | qCritical() << "[Collision] found" << found.count() << "fields with color=" << col; | ||
| 258 | } | ||
| 259 | #endif | ||
| 260 | |||
| 261 | return map; | ||
| 262 | } | ||
| 263 | |||
| 264 | QPoint Server::addRandomPoint(Transmission::map_t map, Transmission::field_t type) | ||
| 265 | { | ||
| 266 | int chance = Constants::Game::bouns_point_chance | ||
| 267 | - Constants::Game::bouns_point_chance_playerfactor * (m_maxplayers - 1); | ||
| 268 | int rand = (int) (chance * (qrand() / (RAND_MAX + 1.0))); | ||
| 269 | if (rand != 0) | ||
| 270 | return QPoint(); | ||
| 271 | |||
| 272 | /* get list of valid positions */ | ||
| 273 | QList<QPoint> validpos; | ||
| 274 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) | ||
| 275 | { | ||
| 276 | for (unsigned int y = 0; y < Constants::map_size.height; ++y) | ||
| 277 | { | ||
| 278 | if (visualMap[x][y] == NULL) | ||
| 279 | validpos.append(QPoint(x, y)); | ||
| 280 | } | ||
| 281 | } | ||
| 282 | |||
| 283 | /* remove actors positions from list | ||
| 284 | * performance would be better if actors would be listed in visualMap too | ||
| 285 | * but this isn't possible that easily. see comment in updateMap(map) | ||
| 286 | */ | ||
| 287 | foreach (Actor *actor, m_actors) | ||
| 288 | { | ||
| 289 | QPoint actorpos = CoordToMapPosition(actor->pos().toPoint()); | ||
| 290 | validpos.removeAll(actorpos); | ||
| 291 | } | ||
| 292 | |||
| 293 | if (validpos.empty()) | ||
| 294 | return QPoint(); | ||
| 295 | |||
| 296 | rand = (int) (validpos.size() * (qrand() / (RAND_MAX + 1.0))); | ||
| 297 | QPoint pos = validpos.at(rand); | ||
| 298 | map[pos.x()][pos.y()] = type; | ||
| 299 | return pos; | ||
| 300 | } | ||
| 301 | |||
| 302 | void Server::colorizeBlocks(Transmission::map_t map) | ||
| 303 | { | ||
| 304 | /* decrement tickcount of colored blocks */ | ||
| 305 | if (!m_coloredBlocks.empty()) | ||
| 306 | { | ||
| 307 | QMutableMapIterator<QPoint, unsigned int> i(m_coloredBlocks); | ||
| 308 | while(i.hasNext()) | ||
| 309 | { | ||
| 310 | i.next(); | ||
| 311 | unsigned val = i.value(); | ||
| 312 | if (val > 0) | ||
| 313 | i.setValue(--val); | ||
| 314 | else | ||
| 315 | { | ||
| 316 | QPoint block = i.key(); | ||
| 317 | /* check for actor collision */ | ||
| 318 | bool skip = false; | ||
| 319 | foreach (Actor *actor, m_actors) | ||
| 320 | { | ||
| 321 | if (CoordToMapPosition(actor->pos().toPoint()) == block) | ||
| 322 | skip = true; | ||
| 323 | if (skip) | ||
| 324 | break; | ||
| 325 | } | ||
| 326 | if (skip) | ||
| 327 | continue; | ||
| 328 | |||
| 329 | map[block.x()][block.y()] |= Transmission::block | Color::none; | ||
| 330 | updateMap(map, block.x(), block.y()); | ||
| 331 | m_blocks.append(block); | ||
| 332 | i.remove(); | ||
| 333 | } | ||
| 334 | } | ||
| 335 | } | ||
| 336 | |||
| 337 | /* colorize a random block */ | ||
| 338 | int rand = (int) (Constants::Game::colorize_block_chance * (qrand() / (RAND_MAX + 1.0))); | ||
| 339 | if (rand == 0) | ||
| 340 | { | ||
| 341 | rand = (int) (m_blocks.size() * (qrand() / (RAND_MAX + 1.0))); | ||
| 342 | QPoint block = m_blocks.at(rand); | ||
| 343 | m_blocks.removeAt(rand); | ||
| 344 | |||
| 345 | unsigned int min = Constants::Game::colorize_block_tickcount_min; | ||
| 346 | unsigned int max = Constants::Game::colorize_block_tickcount_max; | ||
| 347 | int tickcount = min + (int) ((max - min + 1) * (qrand() / (RAND_MAX + 1.0))); | ||
| 348 | m_coloredBlocks.insert(block, tickcount); | ||
| 349 | |||
| 350 | unsigned int color = (int) (m_maxplayers * (qrand() / (RAND_MAX + 1.0))); | ||
| 351 | map[block.x()][block.y()] |= Transmission::block | Color::order[color]; | ||
| 352 | updateMap(map, block.x(), block.y()); | ||
| 353 | } | ||
| 354 | } | ||
| 355 | |||
| 356 | bool Server::waitForClientConnections() | ||
| 357 | { | ||
| 358 | // server must stay alive as long as sockets (qt parent mem mechanism) | ||
| 359 | QTcpServer *tcpSrv = new QTcpServer(this); | ||
| 360 | tcpSrv->listen(m_bindaddress, m_port); | ||
| 361 | if (!tcpSrv->isListening()) | ||
| 362 | { | ||
| 363 | qCritical() << "Error while creating socket:" << qPrintable(tcpSrv->errorString()); | ||
| 364 | return false; | ||
| 365 | } | ||
| 366 | std::cout << "[Server] Listening on: " | ||
| 367 | << qPrintable(QString("%1:%2").arg(tcpSrv->serverAddress().toString()) | ||
| 368 | .arg(tcpSrv->serverPort())) << std::endl; | ||
| 369 | |||
| 370 | std::cout << "[Server] Waiting for clients" << std::endl; | ||
| 371 | ProtoBuf::Init packet; | ||
| 372 | packet.set_maxplayers(m_maxplayers); | ||
| 373 | for (unsigned int i = 0; i < (m_maxplayers - m_numbots); ++i) | ||
| 374 | { | ||
| 375 | bool connectionAvailable = tcpSrv->waitForNewConnection(-1); | ||
| 376 | Q_ASSERT(connectionAvailable); | ||
| 377 | Q_UNUSED(connectionAvailable); | ||
| 378 | QTcpSocket *socket = tcpSrv->nextPendingConnection(); | ||
| 379 | connect(socket, SIGNAL(readyRead()), this, SLOT(keyPressUpdate())); | ||
| 380 | |||
| 381 | /* assign color and notify client */ | ||
| 382 | Color::Color color = Color::order[i]; | ||
| 383 | m_clientConnections[color] = socket; | ||
| 384 | packet.set_color(color); | ||
| 385 | Util::sendPacket(packet, socket); | ||
| 386 | std::cout << "[Connect] New Player: color=" << qPrintable(Util::colorToString(color)) << std::endl; | ||
| 387 | } | ||
| 388 | |||
| 389 | for (unsigned int i = (m_maxplayers - m_numbots); i < m_maxplayers; ++i) | ||
| 390 | { | ||
| 391 | m_bots.append(Color::order[i]); | ||
| 392 | m_actorMovements[Color::order[i]] = Actor::None; | ||
| 393 | } | ||
| 394 | |||
| 395 | qDebug() << "[Server] All Clients connected"; | ||
| 396 | return true; | ||
| 397 | } | ||
| 398 | |||
| 399 | void Server::sendUpdate(Transmission::map_t map, bool firstPacket) | ||
| 400 | { | ||
| 401 | m_updatepacket.Clear(); | ||
| 402 | |||
| 403 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) | ||
| 404 | { | ||
| 405 | for (unsigned int y = 0; y < Constants::map_size.height; ++y) | ||
| 406 | m_updatepacket.add_field(map[x][y]); | ||
| 407 | } | ||
| 408 | |||
| 409 | for(unsigned int i = 0; i < m_maxplayers; ++i) | ||
| 410 | { | ||
| 411 | m_updatepacket.add_round_points(m_actors.value(Color::order[i])->getRoundPoints()); | ||
| 412 | m_updatepacket.add_game_points(m_actors.value(Color::order[i])->getGamePoints()); | ||
| 413 | } | ||
| 414 | |||
| 415 | /* we send the eating_order inside the first packet */ | ||
| 416 | if (firstPacket) | ||
| 417 | { | ||
| 418 | foreach(Color::Color color, m_eatingorder) | ||
| 419 | m_updatepacket.add_eating_order(color); | ||
| 420 | } | ||
| 421 | |||
| 422 | QSharedPointer<QByteArray> data = Util::createPacket(m_updatepacket); | ||
| 423 | QMutableMapIterator<Color::Color, QTcpSocket *> i(m_clientConnections); | ||
| 424 | while(i.hasNext()) | ||
| 425 | { | ||
| 426 | i.next(); | ||
| 427 | QTcpSocket *socket = i.value(); | ||
| 428 | |||
| 429 | if (!Util::sendPacket(data.data(), socket)) | ||
| 430 | { | ||
| 431 | qWarning() << "[Connect] Error while sending data to client" << i.key() << "-> Disconnecting..."; | ||
| 432 | socket->close(); | ||
| 433 | std::cout << "[Connect] Actor color=" << qPrintable(Util::colorToString(i.key())) | ||
| 434 | << " is now a bot" << std::endl; | ||
| 435 | m_bots.append(i.key()); | ||
| 436 | ++m_numbots; | ||
| 437 | i.remove(); | ||
| 438 | } | ||
| 439 | } | ||
| 440 | |||
| 441 | if (m_maxplayers == m_numbots) | ||
| 442 | { | ||
| 443 | std::cout << "[Connect] No more real players left. Exiting..." << std::endl; | ||
| 444 | qApp->quit(); | ||
| 445 | } | ||
| 446 | } | ||
| 447 | |||
| 448 | void Server::botCalculate(Actor *actor) | ||
| 449 | { | ||
| 450 | QPoint actorpos = CoordToMapPosition(actor->pos().toPoint()); | ||
| 451 | |||
| 452 | /* first make list of possible directions based on current actor position */ | ||
| 453 | QHash<Actor::Movement, unsigned int> directions; | ||
| 454 | if (actorpos.x() > 0) | ||
| 455 | directions.insert(Actor::Left, 0); | ||
| 456 | if (actorpos.x() < visualMap.size() - 1) | ||
| 457 | directions.insert(Actor::Right, 0); | ||
| 458 | if (actorpos.y() > 0) | ||
| 459 | directions.insert(Actor::Up, 0); | ||
| 460 | if (actorpos.y() < visualMap[actorpos.x()].size() - 1) | ||
| 461 | directions.insert(Actor::Down, 0); | ||
| 462 | |||
| 463 | /* check neighbours for blocks first */ | ||
| 464 | QMutableHashIterator<Actor::Movement, unsigned int> i(directions); | ||
| 465 | while(i.hasNext()) | ||
| 466 | { | ||
| 467 | i.next(); | ||
| 468 | QPoint newpos = actorpos + Actor::movementToPoint(i.key()); | ||
| 469 | if (newpos.x() < 0 || newpos.x() >= visualMap.size()) | ||
| 470 | continue; | ||
| 471 | if (newpos.y() < 0 || newpos.y() >= visualMap[newpos.x()].size()) | ||
| 472 | continue; | ||
| 473 | GameEntity *item = visualMap[newpos.x()][newpos.y()]; | ||
| 474 | |||
| 475 | /* check if neighbour is a block */ | ||
| 476 | Block *block = qgraphicsitem_cast<Block *>(item); | ||
| 477 | if (block != NULL && block->color() != actor->color()) | ||
| 478 | i.remove(); | ||
| 479 | } | ||
| 480 | |||
| 481 | /* we're enclosed by blocks */ | ||
| 482 | if (directions.empty()) | ||
| 483 | return; | ||
| 484 | |||
| 485 | /* determine if other actors are in range to be afraid/to hunt */ | ||
| 486 | int mindistance = Constants::AI::player_minimum_distance; | ||
| 487 | QList<QPoint> pos_afraid; | ||
| 488 | QList<QPoint> pos_hunt; | ||
| 489 | foreach (Actor *other, m_actors) | ||
| 490 | { | ||
| 491 | if (actor == other) | ||
| 492 | continue; | ||
| 493 | |||
| 494 | QList<QPoint> *ptr = NULL; | ||
| 495 | if (other->canEat(actor, m_eatingorder)) | ||
| 496 | ptr = &pos_afraid; | ||
| 497 | else if (actor->canEat(other, m_eatingorder)) | ||
| 498 | ptr = &pos_hunt; | ||
| 499 | if (ptr == NULL) | ||
| 500 | continue; | ||
| 501 | |||
| 502 | QPoint otherpos = CoordToMapPosition(other->pos().toPoint()); | ||
| 503 | QPoint distance = actorpos - otherpos; | ||
| 504 | if (distance.manhattanLength() < mindistance) | ||
| 505 | ptr->append(otherpos); | ||
| 506 | } | ||
| 507 | |||
| 508 | /* check new directions and change direction-weight */ | ||
| 509 | i = directions; | ||
| 510 | while(i.hasNext()) | ||
| 511 | { | ||
| 512 | i.next(); | ||
| 513 | QPoint newpos = actorpos + Actor::movementToPoint(i.key()); | ||
| 514 | |||
| 515 | /* check for new positions in afraid list */ | ||
| 516 | foreach(QPoint otherpos, pos_afraid) | ||
| 517 | { | ||
| 518 | int olddistance = (actorpos - otherpos).manhattanLength(); | ||
| 519 | int newdistance = (newpos - otherpos).manhattanLength(); | ||
| 520 | if (newdistance >= olddistance) | ||
| 521 | i.setValue(i.value() + Constants::AI::weight_afraid); | ||
| 522 | |||
| 523 | /* check for blocks of own color: other pacman can't follow their */ | ||
| 524 | GameEntity *item = visualMap[newpos.x()][newpos.y()]; | ||
| 525 | Block *block = qgraphicsitem_cast<Block *>(item); | ||
| 526 | if (block != NULL && block->color() == actor->color()) | ||
| 527 | i.setValue(i.value() + Constants::AI::weight_colorblock); | ||
| 528 | } | ||
| 529 | |||
| 530 | /* check for new positions in hunt list */ | ||
| 531 | foreach(QPoint otherpos, pos_hunt) | ||
| 532 | { | ||
| 533 | int olddistance = (actorpos - otherpos).manhattanLength(); | ||
| 534 | int newdistance = (newpos - otherpos).manhattanLength(); | ||
| 535 | if (newdistance <= olddistance) | ||
| 536 | i.setValue(i.value() + Constants::AI::weight_hunt); | ||
| 537 | } | ||
| 538 | |||
| 539 | /* check for bonuspoint */ | ||
| 540 | GameEntity *item = visualMap[newpos.x()][newpos.y()]; | ||
| 541 | BonusPoint *bpoint = qgraphicsitem_cast<BonusPoint *>(item); | ||
| 542 | if (bpoint != NULL) | ||
| 543 | i.setValue(i.value() + Constants::AI::weight_bonus_point); | ||
| 544 | |||
| 545 | /* check for normal point */ | ||
| 546 | Point *point = qgraphicsitem_cast<Point *>(item); | ||
| 547 | if (point != NULL) | ||
| 548 | i.setValue(i.value() + Constants::AI::weight_point); | ||
| 549 | } | ||
| 550 | |||
| 551 | /* sort directions */ | ||
| 552 | QList<unsigned int> weightlist = directions.values(); | ||
| 553 | qSort(weightlist.begin(), weightlist.end(), qGreater<unsigned int>()); | ||
| 554 | |||
| 555 | /* remove directions with lesser weight */ | ||
| 556 | unsigned int max = weightlist.at(0); | ||
| 557 | i = directions; | ||
| 558 | while(i.hasNext()) | ||
| 559 | { | ||
| 560 | i.next(); | ||
| 561 | if (i.value() < max) | ||
| 562 | i.remove(); | ||
| 563 | } | ||
| 564 | |||
| 565 | QList<Actor::Movement> list = directions.keys(); | ||
| 566 | |||
| 567 | /* default is no direction change */ | ||
| 568 | if (list.contains(actor->direction())) | ||
| 569 | return; | ||
| 570 | |||
| 571 | /* random direction */ | ||
| 572 | int rand = (int) (list.size() * (qrand() / (RAND_MAX + 1.0))); | ||
| 573 | m_actorMovements[actor->color()] = list.at(rand); | ||
| 574 | } | ||
| 575 | |||
| 576 | void Server::keyPressUpdate() | ||
| 577 | { | ||
| 578 | ProtoBuf::KeyPressUpdate packet; | ||
| 579 | QMapIterator<Color::Color, QTcpSocket *> i(m_clientConnections); | ||
| 580 | while (i.hasNext()) | ||
| 581 | { | ||
| 582 | i.next(); | ||
| 583 | Color::Color color = i.key(); | ||
| 584 | QTcpSocket *socket = i.value(); | ||
| 585 | QDataStream in(i.value()); | ||
| 586 | while (socket->bytesAvailable() > (qint64)sizeof(qint64)) | ||
| 587 | { | ||
| 588 | QSharedPointer<QByteArray> data = Util::receivePacket(socket); | ||
| 589 | bool worked = packet.ParseFromArray(data->data(), data->size()); | ||
| 590 | Q_ASSERT(worked); | ||
| 591 | Q_UNUSED(worked); | ||
| 592 | Transmission::field_t direction = packet.newkey(); | ||
| 593 | qDebug() << "[KeyPress] actor=" << color << "direction=" << direction; | ||
| 594 | m_actorMovements[color] = Util::transmissionMovementToActor(direction); | ||
| 595 | } | ||
| 596 | } | ||
| 597 | } | ||
| 598 | |||
| 599 | void Server::initRoundMap() | ||
| 600 | { | ||
| 601 | std::cout << "[Game] New round starts..." << std::endl; | ||
| 602 | m_tickTimer->stop(); | ||
| 603 | |||
| 604 | /* reset scene and clean up items */ | ||
| 605 | reset(); | ||
| 606 | |||
| 607 | /* randomize color eating order */ | ||
| 608 | m_eatingorder.removeLast(); | ||
| 609 | random_shuffle(m_eatingorder.begin(), m_eatingorder.end()); | ||
| 610 | m_eatingorder.append(m_eatingorder.at(0)); | ||
| 611 | |||
| 612 | /* create new map */ | ||
| 613 | Transmission::map_t map = Util::createDemoMap(); | ||
| 614 | Util::placeActors(map, m_maxplayers, Color::order); | ||
| 615 | Util::fillPoints(map); | ||
| 616 | |||
| 617 | #if 0 // actor eating actor tests - TODO: remove | ||
| 618 | m_actorMovements.clear(); | ||
| 619 | #if 0 | ||
| 620 | //works | ||
| 621 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 622 | map[0][1] = Color::order[1] | Transmission::pacman; | ||
| 623 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 624 | #elif 0 | ||
| 625 | //works | ||
| 626 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 627 | map[0][3] = Color::order[1] | Transmission::pacman; | ||
| 628 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 629 | #elif 0 | ||
| 630 | //works | ||
| 631 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 632 | map[0][4] = Color::order[1] | Transmission::pacman; | ||
| 633 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 634 | #elif 0 | ||
| 635 | //works | ||
| 636 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 637 | map[0][5] = Color::order[1] | Transmission::pacman; | ||
| 638 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 639 | #elif 0 | ||
| 640 | //works | ||
| 641 | map[0][0] = Color::order[1] | Transmission::pacman; | ||
| 642 | map[0][5] = Color::order[0] | Transmission::pacman; | ||
| 643 | m_actorMovements.insert(Color::order[1], Actor::Down); | ||
| 644 | #elif 0 | ||
| 645 | //works | ||
| 646 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 647 | map[0][5] = Color::order[1] | Transmission::pacman; | ||
| 648 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 649 | m_actorMovements.insert(Color::order[1], Actor::Up); | ||
| 650 | #elif 0 | ||
| 651 | //works | ||
| 652 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 653 | map[0][6] = Color::order[1] | Transmission::pacman; | ||
| 654 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 655 | m_actorMovements.insert(Color::order[1], Actor::Up); | ||
| 656 | #elif 0 | ||
| 657 | //works | ||
| 658 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 659 | map[0][7] = Color::order[1] | Transmission::pacman; | ||
| 660 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 661 | m_actorMovements.insert(Color::order[1], Actor::Up); | ||
| 662 | #elif 1 | ||
| 663 | //works | ||
| 664 | map[0][0] = Color::order[0] | Transmission::pacman; | ||
| 665 | map[0][1] = Color::order[1] | Transmission::pacman; | ||
| 666 | m_actorMovements.insert(Color::order[0], Actor::Down); | ||
| 667 | m_actorMovements.insert(Color::order[1], Actor::Down); | ||
| 668 | #endif | ||
| 669 | #endif | ||
| 670 | |||
| 671 | /* save positions of blocks for later usage */ | ||
| 672 | m_blocks.clear(); | ||
| 673 | for (unsigned int x = 0; x < Constants::map_size.width; ++x) | ||
| 674 | { | ||
| 675 | for (unsigned int y = 0; y < Constants::map_size.height; ++y) | ||
| 676 | { | ||
| 677 | Transmission::field_t &cur = map[x][y]; | ||
| 678 | if (cur & Transmission::block) | ||
| 679 | m_blocks.append(QPoint(x, y)); | ||
| 680 | } | ||
| 681 | } | ||
| 682 | |||
| 683 | updateMap(map); | ||
| 684 | sendUpdate(map, true); | ||
| 685 | Util::deleteMap(map); | ||
| 686 | map = NULL; | ||
| 687 | |||
| 688 | m_actorMovements.clear(); | ||
| 689 | |||
| 690 | disconnect(AudioManager::self()->audioPlayer(), NULL, this, NULL); | ||
| 691 | connect(AudioManager::self()->audioPlayer(), SIGNAL(finished()), this, SLOT(startGame())); | ||
| 692 | AudioManager::self()->play(Sound::Intro, true); | ||
| 693 | m_tickTimer->start(); | ||
| 694 | } | ||
| 695 | |||
| 696 | void Server::startGame() | ||
| 697 | { | ||
| 698 | m_running = true; | ||
| 699 | } | ||
| 700 | |||
| 701 | void Server::stopGame(bool delay) | ||
| 702 | { | ||
| 703 | /* first finish previous round */ | ||
| 704 | foreach(Actor *actor, m_actors) | ||
| 705 | actor->finishRound(); | ||
| 706 | m_finishRound = false; | ||
| 707 | m_running = false; | ||
| 708 | |||
| 709 | /* add delay if requested */ | ||
| 710 | if (delay) | ||
| 711 | { | ||
| 712 | disconnect(AudioManager::self()->audioPlayer(), NULL, this, NULL); | ||
| 713 | connect(AudioManager::self()->audioPlayer(), SIGNAL(finished()), this, SLOT(stopGame())); | ||
| 714 | AudioManager::self()->play(Sound::Die, true); | ||
| 715 | return; | ||
| 716 | } | ||
| 717 | |||
| 718 | std::cout << "[Game] Round finished..." << std::endl; | ||
| 719 | |||
| 720 | /* do next-round work */ | ||
| 721 | ++m_curRound; | ||
| 722 | if(m_rounds == 0 || m_curRound < m_rounds) | ||
| 723 | initRoundMap(); | ||
| 724 | else | ||
| 725 | { | ||
| 726 | /* end of game */ | ||
| 727 | std::cout << "[Game] All round finished. Exiting..." << std::endl; | ||
| 728 | qApp->quit(); | ||
| 729 | } | ||
| 730 | } | ||
| 731 | |||
| 732 | void Server::setFinishRound() | ||
| 733 | { | ||
| 734 | m_finishRound = true; | ||
| 735 | } | ||
| 736 | |||
| 737 | bool Server::parseCommandline() | ||
| 738 | { | ||
| 739 | AnyOption opt; | ||
| 740 | opt.setVerbose(); | ||
| 741 | |||
| 742 | /* usage strings must remain valid until parsing is done */ | ||
| 743 | QString exec = QFileInfo(qApp->applicationFilePath()).fileName(); | ||
| 744 | QByteArray usage; | ||
| 745 | QTextStream out(&usage, QIODevice::ReadWrite | QIODevice::Text); | ||
| 746 | out << "Usage: " << exec << " [OPTION]" << endl | ||
| 747 | << "Usage: " << exec << " -h" << endl | ||
| 748 | << endl; | ||
| 749 | out << " -b, --bind <bind_address>" << endl | ||
| 750 | << " Specifies the ip address on which the server listens for connections" << endl | ||
| 751 | << " Default: " << m_bindaddress.toString() << endl | ||
| 752 | << endl; | ||
| 753 | opt.setOption("bind", 'b'); | ||
| 754 | out << " -p, --port <port>" << endl | ||
| 755 | << " Specifies the port on which the server listens for connections" << endl | ||
| 756 | << " Default: " << m_port << endl | ||
| 757 | << endl; | ||
| 758 | opt.setOption("port", 'p'); | ||
| 759 | out << " -m, --maxplayers [1.." << m_maxplayers << "]" << endl | ||
| 760 | << " Specifies the maximum number of players/pacmans" << endl | ||
| 761 | << " Default: " << m_maxplayers << endl | ||
| 762 | << endl; | ||
| 763 | opt.setOption("maxplayers", 'm'); | ||
| 764 | out << " --bots [0..maxplayers-1]" << endl | ||
| 765 | << " Specifies the number of AI pacmans/bots" << endl | ||
| 766 | << " Default: " << m_numbots << endl | ||
| 767 | << endl; | ||
| 768 | opt.setOption("bots"); | ||
| 769 | out << " --nocolorblocks" << endl | ||
| 770 | << " Disable random colorized blocks" << endl | ||
| 771 | << endl; | ||
| 772 | opt.setOption("rounds", 'r'); | ||
| 773 | out << " -r, --rounds [0 | 1..n]" << endl | ||
| 774 | << " Number of rounds to play" << endl | ||
| 775 | << " Default: " << m_rounds << endl | ||
| 776 | << endl; | ||
| 777 | opt.setFlag("nocolorblocks"); | ||
| 778 | out << " -h, --help" << endl | ||
| 779 | << " Prints this help message" << endl; | ||
| 780 | opt.setFlag("help", 'h'); | ||
| 781 | out.flush(); | ||
| 782 | opt.addUsage(usage.constData()); | ||
| 783 | opt.processCommandArgs(qApp->argc(), qApp->argv()); | ||
| 784 | |||
| 785 | if (opt.getFlag("help") || opt.getFlag('h')) | ||
| 786 | { | ||
| 787 | opt.printUsage(); | ||
| 788 | return false; | ||
| 789 | } | ||
| 790 | |||
| 791 | if (opt.getValue("port") != NULL) | ||
| 792 | { | ||
| 793 | bool ok; | ||
| 794 | m_port = QString(opt.getValue("port")).toUInt(&ok); | ||
| 795 | if (!ok || m_port < 1 || m_port > 65535) | ||
| 796 | { | ||
| 797 | qCritical() << "Invalid port-option:" << opt.getValue("port") << endl | ||
| 798 | << "Port must be between 1 and 65535"; | ||
| 799 | return false; | ||
| 800 | } | ||
| 801 | } | ||
| 802 | |||
| 803 | if (opt.getValue("bind") != NULL) | ||
| 804 | { | ||
| 805 | m_bindaddress = opt.getValue("bind"); | ||
| 806 | if (m_bindaddress.isNull()) | ||
| 807 | { | ||
| 808 | qCritical() << "Invalid bind-option:" << opt.getValue("bind") << endl | ||
| 809 | << "Bind address must be an ip address"; | ||
| 810 | return false; | ||
| 811 | } | ||
| 812 | } | ||
| 813 | |||
| 814 | if (opt.getValue("maxplayers") != NULL) | ||
| 815 | { | ||
| 816 | bool ok; | ||
| 817 | unsigned int maxplayers = QString(opt.getValue("maxplayers")).toUInt(&ok); | ||
| 818 | if (!ok || maxplayers < 1 || maxplayers > m_maxplayers) | ||
| 819 | { | ||
| 820 | qCritical() << "Invalid maxplayers-option:" << opt.getValue("maxplayers") << endl | ||
| 821 | << "Maxplayers must be between 1 and" << m_maxplayers; | ||
| 822 | return false; | ||
| 823 | } | ||
| 824 | m_maxplayers = maxplayers; | ||
| 825 | if (m_maxplayers == 2) | ||
| 826 | { | ||
| 827 | qCritical() << "2 player game is not supported (who wins if a player gets eaten?)"; | ||
| 828 | return false; | ||
| 829 | } | ||
| 830 | } | ||
| 831 | |||
| 832 | if (opt.getValue("bots") != NULL) | ||
| 833 | { | ||
| 834 | bool ok; | ||
| 835 | unsigned int numbots = QString(opt.getValue("bots")).toUInt(&ok); | ||
| 836 | if (!ok || numbots >= m_maxplayers) | ||
| 837 | { | ||
| 838 | qCritical() << "Invalid numbots-options:" << opt.getValue("bots") << endl | ||
| 839 | << "AI pacmans/bots must be between 0 and" << m_maxplayers - 1; | ||
| 840 | return false; | ||
| 841 | } | ||
| 842 | m_numbots = numbots; | ||
| 843 | } | ||
| 844 | |||
| 845 | if (opt.getValue("rounds") != NULL) | ||
| 846 | { | ||
| 847 | bool ok; | ||
| 848 | unsigned int rounds = QString(opt.getValue("rounds")).toUInt(&ok); | ||
| 849 | if (!ok) | ||
| 850 | { | ||
| 851 | qCritical() << "Invalid number of rounds: " << opt.getValue("rounds") << endl; | ||
| 852 | return false; | ||
| 853 | } | ||
| 854 | m_rounds = rounds; | ||
| 855 | } | ||
| 856 | |||
| 857 | this->setProperty("coloredblocks", !opt.getFlag("nocolorblocks")); | ||
| 858 | |||
| 859 | return true; | ||
| 860 | } | ||
| 861 | |||
| 862 | bool operator<(const QPoint& lhs, const QPoint& rhs) | ||
| 863 | { | ||
| 864 | if (lhs.x() < rhs.x()) | ||
| 865 | return true; | ||
| 866 | else if (lhs.x() == rhs.x()) | ||
| 867 | return lhs.y() < rhs.y(); | ||
| 868 | else | ||
| 869 | return false; | ||
| 870 | } | ||
| 871 | |||
| 872 | bool Constants::server = true; | ||
| 873 | |||
| 874 | int main(int argc, char **argv) | ||
| 875 | { | ||
| 876 | /* Verify that the version of the library that we linked against is | ||
| 877 | * compatible with the version of the headers we compiled against. | ||
| 878 | */ | ||
| 879 | GOOGLE_PROTOBUF_VERIFY_VERSION; | ||
| 880 | |||
| 881 | QApplication app(argc, argv, false); | ||
| 882 | app.setApplicationName("Pacman Server"); | ||
| 883 | app.setWindowIcon(QIcon(":/appicon")); | ||
| 884 | |||
| 885 | qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime())); | ||
| 886 | |||
| 887 | int ret = 0; | ||
| 888 | Server server; | ||
| 889 | if (!ret && !server.parseCommandline()) | ||
| 890 | ret = 1; | ||
| 891 | if (!ret && !server.run()) | ||
| 892 | ret = 1; | ||
| 893 | if (!ret) | ||
| 894 | ret = app.exec(); | ||
| 895 | |||
| 896 | /* Delete all global objects allocated by libprotobuf */ | ||
| 897 | google::protobuf::ShutdownProtobufLibrary(); | ||
| 898 | |||
| 899 | return ret; | ||
| 900 | } | ||
